Poll: Grenades

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Professor James

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Aug 5, 2010
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What is your opinion of grenades in multiplayer games? Personally, I don't mind grenades. On one hand, they're good for flushing people out and adds a bit of variety in the gameplay. On the other hand, Grenades can be easily spammed and grenade spam can hurt or cheapen the game play.
 

Gmans uncle

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Oct 17, 2011
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Depends entirely on the game, they can be a key component of some Multiplayer games, but practically break others (See Team Fortress Classic).
 

Rude as HECK

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depends on how they're implemented. Large numbers of grenades- causing grenade spam, like in Team Fortress classic, is a *****. Limiting grenades, making them a tactical tool, is good. BF3 is a good example of grenades in multiplayer.
 

Versuvius

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Apr 30, 2008
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Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
 

Sonic Doctor

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Jan 9, 2010
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The FPS I play the most is Halo, and I definitely would call myself a grenadier, heck it is the armor style I am wearing at the moment in Reach.

If I have grenades I will use them, and for the most part I'm very accurate. Though I would say the time I use them the most is if I'm panicked and I realize that there is no possible way that I will survive an encounter.

So if you play against me, chances are I will kill you from the grave at least once.
 

skywolfblue

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I don't like them all that much.

The amount of grenade spam that goes on in Halo or CoD multiplayer is absurd. Grenades everywhere, and there's nothing you can do about it...

In moderation I guess they're ok. The grunts in halo single-player wouldn't be quite as awesome without "Down in front!!" or their suicide grenading tactics. Gears of War had pretty sparse grenade use, they're fine there.

I don't think they belong in every game. I don't think Mass Effect needs them, Vanquish shouldn't have needed them... Does it "ruin the game" for me? Na.
 

Worgen

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Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
 

Do4600

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As long as they aren't rocket propelled I have no problem with them. The problem I have with rocket propelled grenades is that they require no skill to use, and they may be realistic in a FPS multiplayer game but they aren't as balanced as any of the other weapons. If you stacked a rocket launcher up to any other weapon in the game it's no comparison, it does many times the amount of damage needed to kill a player, has a ridiculously long, accurate range, has the rate of fire just over that of a bolt action and does damage in a seven foot radius.

It's an insta-kill in one shot from ranges longer than 50 meters that doesn't require precision to aim or discipline to obtain
 

Versuvius

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Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
I mean being generally present. Look at Space Marine. Without the trusty microgrenade where would we be eh? KNEE DEEP IN HERETICS! THAT'S WHERE!
 

Worgen

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Versuvius said:
Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
I mean being generally present. Look at Space Marine. Without the trusty microgrenade where would we be eh? KNEE DEEP IN HERETICS! THAT'S WHERE!
They recently cut down the number you start with to lower the amount of nade spam in that game also.
 

Brawndo

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I enjoy grenades for the torrent of explicative-filled rage they elicit from hardcore gamers who were one kill away from their super streak, only to get killed by a stray grenade.

If you speak to the average multiplayer FPS player, it seems like the only legitimate ways to kill some is with the basic assault rifle or a knife. Vehicles, grenades, rocket launchers, sniper rifles, and everything else that make an FPS fun are "cheap" or "for noobs"
 

Versuvius

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Worgen said:
Versuvius said:
Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
I mean being generally present. Look at Space Marine. Without the trusty microgrenade where would we be eh? KNEE DEEP IN HERETICS! THAT'S WHERE!
They recently cut down the number you start with to lower the amount of nade spam in that game also.
Cut it down from 2? That's quite a feat.
 

Worgen

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Whatever, just wash your hands.
Versuvius said:
Worgen said:
Versuvius said:
Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
I mean being generally present. Look at Space Marine. Without the trusty microgrenade where would we be eh? KNEE DEEP IN HERETICS! THAT'S WHERE!
They recently cut down the number you start with to lower the amount of nade spam in that game also.
Cut it down from 2? That's quite a feat.
Now you only start with 1, you can still pick up a 2nd but it sure does make that one nade more tactical
 

octafish

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Zappanale said:
depends on how they're implemented. Large numbers of grenades- causing grenade spam, like in Team Fortress classic, is a *****. Limiting grenades, making them a tactical tool, is good. BF3 is a good example of grenades in multiplayer.
Until you play as the US in Metro Conquest with 64 players and the grenades rain down like rice at a wedding. Metro is a poor map for 64 players though and is out of rotation on most servers I play on. It does feel good when you manage to break through, but you need a good team to do it, most are just content to pad revive or resupply stats, the dicks.
 

Absolutionis

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It depends on the balance, of course. As you say, grenades are meant to flush out the enemy from cover. They should ideally be used as a counter to campers, snipers, and static emplacements.

The TF2 Demoman exemplifies this. Great against slow-moving Heavies and static Sentries. Terrible against fast and always moving Scouts and Pyros.

In some of the more "realistic" shooters, grenade spam does indeed end up being a problem. However, somehow Counterstrike got it right. Frag grenades are painful and can annihilate groups that are too stubborn to move. Flashbangs can incapacitate entire groups that aren't paying attention. Yet they're balanced. Grenade spamming only occurs in the beginning of each round anyways; it's a great way to weed out whoever isn't paying attention and the occasional unlucky bloke.
 

Smeggs

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Oct 21, 2008
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Brawndo said:
I enjoy grenades for the torrent of explicative-filled rage they elicit from hardcore gamers who were one kill away from their super streak, only to get killed by a stray grenade.

If you speak to the average multiplayer FPS player, it seems like the only legitimate ways to kill some is with the basic assault rifle or a knife. Vehicles, grenades, rocket launchers, sniper rifles, and everything else that make an FPS fun are "cheap" or "for noobs"
If I've managed to score two consecutive Killing Frenzies in the same match of Reach on Hemmorhage by only using the boost function on the Ghost, I don't give a damn what anyone says, the other team is a bunch of morons if they can't take care of a single minimal threat vehical when they spawn with PLASMA GRENADES.
 

IBlackKiteI

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Mar 12, 2010
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Depends on the game.

In Operation Flashpoint frag grenades are extremely powerful, explode on contact and have a large blast radius, however they're a bit awkward to use, have a throw distance of about 50 metres at the most and due to the crushing cruelness of the game you'll probably get shot up by some random grunt from half a kilometre away if you charge at someone throwing grenades like a lunatic. Overall they're great for taking care of entrenched enemies behind cover and suppressing enemies you can't really see.
In Halo multiplayer they're just absurd, though they do fit in perfectly with it's uh...style of gameplay.
The first two CoD's did grenades ok. You had a few of 'em and they weren't cookable but couldn't be thrown back, making them ideal for camper removal. They also weren't all that powerful, making spam not that big an issue. The later one's kinda screwed it up a bit, not so much with lethal grenades themselves but with the 'tactical' ones, the flashbangs and what not which explode very quickly with a very large blast radius, basically guaranteeing your death to any enemy nearby. And everyone gets two of them.

Battlefield 3 does grenades perfectly. You only get one but you can always grab another from an ammo box, though it takes a while. They have a standard fuse and can't be cooked off, making them easily avoided, but their damage and blast radius ensures that anything nearby will be killed or severely screwed by them if they don't get the hell out and into your line of fire.
They're the ultimate anti-camper weapon.
 

Phoenixmgs_v1legacy

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skywolfblue said:
Vanquish shouldn't have needed them...
But you could throw a grenade, slow time, and then shot the grenade in mid-air, it was awesome.

OT: I really hate the mechanic of having a grenade button that instantly pulls a nade out of your ass. When you throw a grenade, there should be some premeditation to it, you should have to switch from your gun to your grenades to throw one, and you should be vulnerable when you throw one. I really like how Metal Gear Online does grenades as 1 grenade does not kill you (it takes 2-3, sometimes more, grenades to kill). Also, you get 3 grenades when you spawn but grenades are mainly used to expose campers and clear a section of the map instead being used primarily as a killing method.

FACT: If it is quite commonplace that 2 players throw grenades upon seeing each other instead of shooting, then the game has a grenade problem.