Poll: Grenades

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BaronUberstein

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Jul 14, 2011
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Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.

Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
 

crazyarms33

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Nov 24, 2011
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I don't mind grenades as long as I am not getting spawn raped with them. When that happens I get irked.

The WORST grenade game I have found is COD. Nothing against the game, but damn do they love some random nades!
 

Worgen

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Whatever, just wash your hands.
BaronUberstein said:
Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.

Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
Pretty much every grenade used by the US was a frag grenade though, plus there is a game that calculates every fragment and it came out like 10 years ago, the first pc alien vs predator had a frag grenade for the grenade launcher that shot a bunch of spikes everywhere, no one used it cause it was almost more likely to kill you then the enemy since your a person standing straight up trying to kill crouching aliens, and the best way to avoid shrapnel is to be crouching or laying down, and the worst way is to be standing up.
 

krazykidd

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I have nothing against grenades . But grenade launchers in Multiplayer should be taken out. Imo . Unless it's team fortress 2 , that game is pretty well balanced
 

JaceArveduin

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Mar 14, 2011
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combat arms does it fairly well, you can have up to... I think 6 frags, but you have to have the 3 slot backpack and use all the extra slots for frags (1 primary, 1 melee, 1 secondary, rest are frags) They dropped the default to one frag and it's really not much of a problem, but general rule of thumb is if you see a yellow stripe, your probably dead, yellow striped ones are the expensive ones with a larger kill radius.
 

Windcaler

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I think grenades need to have decent splash damage which we dont tend to have in multiplayer fps games. They need to give a garateed kill when the enemy is within a few feet and they need to do decent damage beyond that.

Thing is, I dont think anyone should have more then 4 grenades at a time. Any modern combat rig has a meximum capacity of 2-4 grenades that can be held stored safely
 

DEAD34345

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Aug 18, 2010
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I think they're absolutely required in most first person shooters, as they are one of the few things that can counter campers. If there were no grenades, and you knew the other team was waiting in the next room with guns aimed at every entrance, what could you do?

In many (not all) games, the answer is nothing, except maybe run forward and get yourself killed. Grenades provide the solution.
 

VeneratedWulfen93

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Oct 3, 2011
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Grenades are my "fuck I'm not sure if a guys down their better throw a grenade to be safe".
Or as a Halo fanboy I like to scream: "STUCK" when I stick cocky twats.
 

BaronUberstein

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Worgen said:
BaronUberstein said:
Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.

Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
Pretty much every grenade used by the US was a frag grenade though, plus there is a game that calculates every fragment and it came out like 10 years ago, the first pc alien vs predator had a frag grenade for the grenade launcher that shot a bunch of spikes everywhere, no one used it cause it was almost more likely to kill you then the enemy since your a person standing straight up trying to kill crouching aliens, and the best way to avoid shrapnel is to be crouching or laying down, and the worst way is to be standing up.
Indeed, US grenades tend to be fragmentation.

My only question on that AvP grenade is, "were the fragments random or a conistant layer of spikes?" Because I figure it would be easy to make a big layer of spikes, but it would be more difficult to truely simulate how random fragmentation can be.
 

Worgen

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Whatever, just wash your hands.
BaronUberstein said:
Worgen said:
BaronUberstein said:
Worgen said:
Versuvius said:
Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.
Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.

Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
Pretty much every grenade used by the US was a frag grenade though, plus there is a game that calculates every fragment and it came out like 10 years ago, the first pc alien vs predator had a frag grenade for the grenade launcher that shot a bunch of spikes everywhere, no one used it cause it was almost more likely to kill you then the enemy since your a person standing straight up trying to kill crouching aliens, and the best way to avoid shrapnel is to be crouching or laying down, and the worst way is to be standing up.
Indeed, US grenades tend to be fragmentation.

My only question on that AvP grenade is, "were the fragments random or a conistant layer of spikes?" Because I figure it would be easy to make a big layer of spikes, but it would be more difficult to truely simulate how random fragmentation can be.
I couldn't answer that, they seemed random but its been years since I played that game and I almost never used them since they seemed more dangerous to the player then the enemies.