CriticKitten said:
The combat flows a lot better,
Completely disagree. In general the combat is much the same, however...
- Projectiles and many animations don't correspond properly with their impact moments, which makes dodging a guessing game rather than a skill.
- Further damaging the whole attempt at a hybrid action battle system is the fact that many attacks, both ranged and melee, actually can't be dodged; they work in the old way, hitting or missing or critting based on behind the scenes dice rolling. But there's no clear indication for which attacks are which. This confuses combat and general and degrades rolling to "That thing you do when you're in a certain amount of trouble".
- In GW2, the developer's pretentious preoccupation with aesthetic has seen many features that made combat in GW1 easier to read just plain vanish, with no refinement or replacement. Mob icons on the minimap, highlights for those icons when the target was tabbed and a highly visible cast bar being the most useful to me.
- Further damaging readability, especially in PvP, is the problem of the animations themselves. Compare it to Neverwinter: animations that are short on frames but high on detail. Punchy, readable, satisfying. In GW2, the animations are short on frames AND short on detail. Have you ever watched death blossom without the awful "artistic" smudge that covers many of the game's skills? It looks cheap as shit, let me tell you. When all those smudges can stand on top of each other (monsters didn't collide in GW1, but players did. They no longer collide in GW2) the net result is a mess you have no option other than to spam into.
I guess you could say it's lucky that there's no class in GW2 that requires the skill and finesse of a prot healer in GW1. Because finesse in GW2 is non-existent.
Edit: OH OH, I forgot. First, you make Y axis a thing, then you make your Y axis hit detection UNETHICALLY BAD. Huehuehue. Try the ranger's stills from high ground onto low. Back when I did so, some skills liked it and many didn't. Seriously, the coding is such an embarrassment.
the quest system is superior,
I stand by the statement in my post above. That's subjective. Highly arguable. I don't like hunting for active events because there aren't enough standard quests around. It's lazy on their part and inconvenient for me.
their system of organizing and collecting items is better,
So GW2 has its inventory and graphics going for it. Granted.
And a far worse game in mine.