Lilani said:
In Bioshock Infinite you can make choices, but HL2 is completely linear.
Infinite had huge statements to make about choice and morals, and all sorts of different meta-narratives like Bioshock 1 had. HL2 doesn't have a lot of hidden messages--it's just the story of Gordon Freeman and the Black Mesa incident.
I actually agree with most of what you said, but I felt I had to address these two particular points.
I would argue that what few choices you
can make in Bioshock Infinite are still, largely, linear in nature. The choices end up being almost superfluous.
I would also argue that Half-Life 2, while at face value a story told entirely from the point of view of Freeman, is about far more than him or what events he's privy to.
There are a lot of hidden narratives, secret meanings, and allusions to other concepts and philosophies. Some grand. Some small and personal.
Granted, they're no where
near as obvious as those present in Bioshock Infinite. Many you won't notice on your first, second, or even third play through. But I promise you, they are there.
And no, they're not something I made up in my head. I swear I'm not crazy.
Really. I'm not.
[sub]I swear.[/sub]