I think I died more to Father whathisname, The blood starved beast, and Vicar Amelia individually than I did to the Capra demon, O&S and four kings combined. So yea for me it was bloodborne by a huge margin.
There are weapons in the game that allow you to use the guns mid-combo.Casual Shinji said:This is also a game that has a serrated chain whip cane and a naval cannon fire arm, so I don't think there's a reason they need to be authentic about how the guns fire. They run on blood bullets, too, after all.stroopwafel said:Ofcourse it's slow as these are antique fire-arms. It's the same reason why they aren't very powerful outside parrying. I mean, why not take the stamina bar away while you're at it? That way you could hack&slash like kratos with john woo shooting skills.
And now that you mention the stamina bar, there is actually very little reason for its inclusion, since it regenerates so fast and the penalties are negligible. It's not like low stamina can ever get you caught with your pants down like in Dark Souls. All it does is limit your attacks for like 1 second.
How is that adding depth though, apart from using it against the occasional brick troll or executioner? How does not including the ability to use it in a combo string make it tactical? The only reason to ever use the gun is against enemies that otherwise can't be staggered and that can wreck you in one or two hits. You can't even manually aim it to shoot someone in the face or legs to bring them off balance or whatever.Bloodborne has the tactical pace of a Souls game but with emphasis on offense rather than defense. They meticulously tweaked the game around this concept. Having to separately consider the gun outside of some combo repertoire(combined with stamina management) is what gives this game it's tactical depth. Just look at how boring a straight out action-game like God of War is in comparison. Bloodborne is about 'reading' and anticapting what your enemies are up to instead of just mindlessly mashing buttons. I think the parry timing of the guns(and the way they handle) is an integral part of that.
You say how boring a straight-up action game is by comparison, but Bloodborne is a straight-up action game. It simply has the weird control constraints of an RPG, but without the added benefits of being an RPG.