Multiplayer Only: Even without the hassle of constantly forgetting to renew my Playstation Plus subscription, a multiplayer-only game generally says to me "We Took The Easy Way Out And Made Half A Game". There are exceptions to this naturally, as I quite enjoyed the Red Orchestra games as well as the glorious combat insanity of MAG, but only in moderation and with single-player games to offset the repetitiveness.
Female Protagonist: Hold off your pitchforks and let me explain. This one doesn't "Kill" my interest in a game so much as it just makes me roll my eyes. On the one hand, I fully understand complaints levelled at the sausage-fest nature of mainstream gaming characters and a game attempting to break that formula has every right to proudly tout its alternative-protagonist as a major selling point. Moreover, I completely empathise with people who want a more immersive game that caters to their personal identity: a lack of character-creation and customization is often a huge turn-off for me personally. But as a cynical bastard, I can't help but feel that Indie developers on Steam cunningly use it as a pre-emptive method of escaping criticism, along such advertising tags as "Atmospheric", "Story-driven" and "Great soundtrack" (mmmm, subjective!). Do I want all games that dare challenge the glorious patriarchy cast into oubliettes for their outrageous independence? Not at all. But it's just a warning sign that I probably won't be interested in a title.
Open-World Survival Sandbox (with Zombies): I actually like this kind of game, but sweet merciful Molestia, every other fucking game on Greenlight is one! Talk about bloody over-saturation!
Female Protagonist: Hold off your pitchforks and let me explain. This one doesn't "Kill" my interest in a game so much as it just makes me roll my eyes. On the one hand, I fully understand complaints levelled at the sausage-fest nature of mainstream gaming characters and a game attempting to break that formula has every right to proudly tout its alternative-protagonist as a major selling point. Moreover, I completely empathise with people who want a more immersive game that caters to their personal identity: a lack of character-creation and customization is often a huge turn-off for me personally. But as a cynical bastard, I can't help but feel that Indie developers on Steam cunningly use it as a pre-emptive method of escaping criticism, along such advertising tags as "Atmospheric", "Story-driven" and "Great soundtrack" (mmmm, subjective!). Do I want all games that dare challenge the glorious patriarchy cast into oubliettes for their outrageous independence? Not at all. But it's just a warning sign that I probably won't be interested in a title.
Open-World Survival Sandbox (with Zombies): I actually like this kind of game, but sweet merciful Molestia, every other fucking game on Greenlight is one! Talk about bloody over-saturation!