It was like that for a lot of people--if it wasn't, The Demopan woldn't be a meme. I was rightly miffed by it at first, but I grew to like it; it's rare to see an FPS with such an emphasis on customization, even if said customization is silly and sometimes stupid-looking.Tomo Stryker said:Sorry, I just had a Hur Dur moment with Badl- Borderlands. But I do see what your saying and I do agree. I guess its just that the whole superficial Hat extravaganza just drove me up the wall.
Mostly the lighter classes like Sniper, Spy, Scout or Engineer. But my personal favorite is Spy. Mostly because its a lone ranger class that acts by himself throughout the round.HT_Black said:And, as an aside, what class do you play?
Tomo Stryker said:So many of you that play PC games might play TF2 as well. I have noticed a massive amount of tie in items that you get in TF2 if you preorder certain games and it bothers me a great deal. Many won't give a second glance while others will complain, but my question is, has Team Fortress 2 gone over the edge with the collectible hats and weaponry? I am one of those Vanilla players who do enjoy a bit of the updates like the Spy's Poly Count or the Soldier's Direct Hit. But lately its felt very watered down. When will Valve stop updating TF2?
Link to see the Shogun Update
http://www.teamfortress.com/shogunpack/
I'm not complaining that the items are overpowered, I'm complaining that all the new weapons make the game more and more complicated and alienates everyone who doesn't play all the time.Deskimus Prime said:What is up with the sheer amount of people who seem to think you "pay to win," or as TvTropes puts it, "Bribing Your Way To Victory"? I could understand if this was an RPG and they were offering more powerful items that could only be bought, but this is ridiculous.
Every single FREE, mind you, update has given either completely cosmetic items (hats, medals, whatever) or alternate weapons. What I don't understand is why people seem to think these alternate weapons are somehow "better." They're side-grades, not upgrades. Everything is playtested and balanced, and anything too over- or underpowered is tweaked fairly quickly in updates. The more important thing to remember is that 98% of the time someone is complaining about a weapon being overpowered, it's simply because they don't know how to counter it.
Yeah, I thought the direct hit was horribly unbalanced, and then I learned to dodge. I thought the backburner was like putting on God Mode (to be fair, when they put it out it gave you +50 hp and did insane damage), but then I learned to face people when I run away. I used to think the spy's new knife Your Eternal Reward was way too difficult to even spot, then I tried playing as it, and it's extremely tricky to use properly.
Point is, all these new items change up the game. Instead of falling into the same tired strategies of memorization and repetition, where the best players are those who've played the exact same thing more times than anyone else; instead you get all kinds of new things forcing you to shake things up, to stay on your toes. How is this a bad thing? I honestly think I'd have stopped playing a long time ago if it weren't for the constantly changing experience. I've been playing since the day it came out, more than 3 years ago, and they keep giving me reasons to stay.
Oh, and the thing about the items is, no one is forcing you to buy them. The crates are annoying, yeah, but after 3 years of Valve giving us free updates almost religiously, I have absolutely no problem supporting them. Plus, the community item- and map-makers get paid for their work. Again, how is this a bad thing? Also, if you're bothered by people disregarding the actual game to spam trade requests in chat, I'd suggest finding a different server. Try some of the major communities, they don't put up with that kind of shenanigans, and chances are the people you play with will be of a much better disposition than random pubbers.
Excuse the giant rant, I just really like this game and the communities around it, and I think it's kinda sad to see people turned off by something this minor.
And people who don't or can't craft hats don't get this option. And considering that the standard for new weapons is that they're a side-grade that work well in their sets, there's no downside.bahumat42 said:The side effect is that you have to use the weapons it tells you to as you say " i don't want to give up my weapons" thats the trade off.Fanta Grape said:5. Take off the set benefits. I don't want to give up my weapons so I can give my scout 25% more health. It just makes a larger difference between new players and veterans. The updates are simply side grades, but some of the sets are straight up boosts without side effects.
Seriously? You think a frying pan and a pirate hat with a treasure chest on are suitable items for a black Scottish demolitions expert? I cannot make any kind of connection between the character and the items (which is the second piece of advice Valve themselves give on making items). As for the paint, it's not okay. This game is supposed to have a unique and consistent art direction. Having it look like a rainbow threw up on it just makes it stupid.bahumat42 said:actually their still ok item wise (ok those glasses are dumb). The bright coloured stuff comes from idiots wanting to paint their gear. If somebody wants to waste money to look terrible who cares.Redingold said:This is the problem I have with TF2.
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Just the other day I saw someone wearing a bright pink Flipped Trilby. It looked absurd. Valve are slowly butchering the art style of TF2. They should go and read the guide on their own Contribute page. Especially the bit that says "maintain team colors, if not - neutral colors (see color swatch [http://www.teamfortress.com/contribute/images/tips_palette.gif].)"
Sorry about bringing this up, and it's VERY late answer, but you were right, got the wrong information, "genuine" is just a new vintage, like you said. Sorry about my pointless accusation.Ummm, you realize that the only difference between the "genuine" version and "regular" one is the title, right? They have the exact same gameplay attributes no matter which one you use.