dyre said:
A Weakgeek said:
dyre said:
Owyn_Merrilin said:
dyre said:
I thought I enjoyed "roleplaying" until I started playing D&D and played with some more hardcore roleplayers who really get into their characters. I mean, I like making a character who is a certain alignment and has certain moral beliefs, and making choices in-game based on those beliefs, but I can't get into talking like my character would all the time. Some of my friends have even gotten so into their characters that in-game conflicts led to irl "I can't play with you anymore" stuff.
I guess the best way I could put it is that I like to play roleplaying games (both tabletop and computer) with the attitude "I'm playing as this guy," not "I am this guy," you know?
I still like video game roleplaying though. That's fun.
Those are the ones I'm referring to when I say they'd be better off doing community theater. You don't have to spend much time around people like that for it to sour you on the whole experience XD
Lol yeah, I'm staying away from that sort of roleplaying for the rest of my life, I think. Thankfully, the hardcore roleplayers eventually left our D&D group, and now the rest of us are just content playing D&D like a video game (DM tells a cool story; we follow along and make occasional important choices in that story, as well as the usual breaking into castles and killing monsters and that sort of stuff).
I never understood this "community theater" attitude. A good GM always states what kind of game hes looking players for. As in, how much roleplay and how much combat you should expect. I myself find "roll players" who minmax their character and metagame the whole session, planning how to get most gold and exp annoying too. But I don't think they should "stick to videogames" or something like that. They just need to find a group with like minded players.
Although being too much into roleplaying might not be your problem here. A player who gets whiny over your ingame decicions and quits the game isnt roleplaying, hes being a fucking douche. For example, if I somehow played a Lawful good paladin in a group of evil characters, my character would be pissed. He would either leave or try to kill some of them, but I would roll a new character afterwards, not quit or get mad at the group! (probably I'd be a little mad to the GM, if he didnt warn me about my character totally not fitting into the group)
I don't think any of us "roll players" were the type who minmax and metagame all the time; that seems pretty boring. We certainly did make choices based on our characters' personalities rather than "how do I get the best gear;" that level of roleplaying is great and fun and all that. But a few people wanted to talk in-character all the time, or they'd insist on abandoning a quest or w/e because "that's what their characters would've done," even though we all knew the DM put a lot of work into that quest and the rest of us were willing to go with the flow so the DM could tell his story (within reason, obviously). And they'd let their in-character disagreements spill into real life tensions, which just annoyed the whole group. It was just a bunch of needless drama.
We were all new to D&D at the time, and I don't think our DM was aware at the start that there would be two conflicting types of roleplayers / roll-players.
Firstly, I'd like to apoligize if it seemed like was saying that all "roll players" are like that. Thats only the polar opposite to your "hardcore roleplayers". Also, again, I don't feel like being an ass because of in-character disagreements counts as roleplaying. Those are the same type of people who get worked up over factions in WoW or kill/death ratios in FPSs, in other words: Idiots.
As for the abandoning quest thing, im a bit on fence about that. I ofcourse think that the most important thing is to keep the game going and have fun, especially at the start. But if the GM keeps getting the group into these types of situations, after having plenty of time to get to know the characters, Well thats just bad GMing. Unless the guy has written the whole game into stone from the start, and is railroading like hell, in which case, fuck the game anyways.