I'd argue that your roommates are "playing for fun" just as much as you are, if not more so. Its just that your idea of fun is to learn to play well, while theirs is to beat the crap out of each other. Both are admirable goals encouraged by the game, you just fall on opposite ends of a spectrum.razelas said:"I play the game (, and then I learn it)."
This is what my room mate said as he played Mortal Kombat. I'm watching him and some friends play Mortal Kombat's campaign mode, and I suggested (after getting their asses handed to them quite a few times) that maybe they should go into training mode, get a second controller, and learn some new moves/combos instead of button mashing and spamming. But apparently, getting frustrated and using the same approach is their idea of "fun." They say they like to "learn in the heat of battle" but all they're really doing is learning a few attacks/combos and then using those few moves over and over and over...
This kind of narrow-minded thinking upsets me a little. It seems that they aren't playing the game... they're just winning (or losing, mostly); in other words, it's a competition and winning is all that matters. While I've come to expect that from anonymous people playing competitively online, it's kind of hard to deal with now that it's in my face. What's even scarier is that there's no ranking/scoreboard to spur these guys on.
What about you, Escapists? Do you feel that gamers in general, or even some of the gamers around you, have lost touch with "playing for fun" and adopting "playing to win"? What ever happened to playing for fun?
I also think that "I play the game (, and then I learn it)" is a good attitude since well designed games should teach their mechanics through the course of play rather than through tutorials or practice modes. If they don't feel it necessary to learn any new tricks, maybe they'll feel differently after you whup their asses a few more times.