Many RPGs now (mostly Bioware games) have an alignment system dependent on your choices, with a good/evil level. Many of these choices end up effecting occurences within the game or the endgame material. How exactly do you align yourself when you play?
I mostly go good whenever I play, cause that is usually how my normal choices end up being. Especially with Mass Effect, when the Paragon/Renegade things aren't really that good or evil, but I feel when I go Evil, I lose a large chunk of the content of the game, either by cuting conversations early by picking the jerk choices, or killing off characters just to get more evil points.
I mostly go good whenever I play, cause that is usually how my normal choices end up being. Especially with Mass Effect, when the Paragon/Renegade things aren't really that good or evil, but I feel when I go Evil, I lose a large chunk of the content of the game, either by cuting conversations early by picking the jerk choices, or killing off characters just to get more evil points.