Poll: How do you like your Morality?

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M4t3us

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Oct 13, 2009
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Medium rare, with a side of fries!

Wait... what're we talking about again?
 

CrystalShadow

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Apr 11, 2009
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Hmm. If I were to answer this accurately, take 'all of the above', and add 'I like flight sims' on top of it. XD (Actually it's even worse. I like train sims... Yeah...)

Anyway, overall I more or less believe in Gray and Gray morality, but sometimes I'm just not in the mood for the complexities that implies.

Also, the other variants are quite fun too, generally.
 

MaxwellEdison

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I like what Deus Ex: HR is moving towards, where you make your moral decisions and aren't judged for them, but are still challenged by the events to think hard about things (also leaving room for debate.)

So lots of gray area I suppose?
 

LetalisK

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BloatedGuppy said:
Who do you choose, racists or facists?
Eh? The latter faction sounds like racists and fascists. The former just sounds possibly corrupt.

Edit: fucked up the quote
 

Seventh Actuality

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Apr 23, 2010
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Voted all of the above, because different styles work for different stories. Everybody votes "grey and grey" because that's supposedly the most realistic and complex (which is usually right, but there are plenty of cases of black and white morality out in the real world), but I doubt Lord of the Rings would have been improved for a scene where the orcs run a bake sale to raise money for Darfur. Different stories, different pleasures, different brands of morality.
 

Anthony Wells

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May 28, 2011
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i picked all of the above but i wanted to pick another too...white and white morality. it can happen and its usually the most interesting story's
 

ThreeWords

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Feb 27, 2009
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Black and Black morality is the one for me. It's probably just the adolescent part of me speaking(typing?), but I love when the world in question is a dark, monstrous place and even the 'heroes' are merely the lesser of two evils. Or indeed, the greater.

In vague connection, I also, love when stories actively avoid a happy ending and instead make something mundane, realistic and thoroughly horrid happen instead. Things like the ending of the play Talk Radio by Eric Bogosian seem like a more fitting end to many stories.
 

BloatedGuppy

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Feb 3, 2010
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Seventh Actuality said:
...but I doubt Lord of the Rings would have been improved for a scene where the orcs run a bake sale to raise money for Darfur.
This is actually in the extended scenes on the new Blu-Ray version of Two Towers, and it's a pretty powerful scene (although they are raising money for Nurn). In the commentary Jackson says he cut it because it would have given the film an R-Rating for that scene with the Orc mother weeping over the body of the starved Orc child right before Legolas puts an arrow through her spleen.
 

BloatedGuppy

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Anthony Wells said:
i picked all of the above but i wanted to pick another too...white and white morality. it can happen and its usually the most interesting story's
Eesh. Wouldn't we just end up with this?

 

Fiz_The_Toaster

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Grey and Gray is fun to play, and slightly more realistic I think.

Although black and black is pretty damn awesome.
 

DirgeNovak

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Of those choices, grey and gray. Straight up evil is just bad storytelling.
But what I really prefer is Dragon Age-style morality. Your actions have consequences on your relationships with characters and the world around you, but you are not considered generically "good" or "evil". The game should register the choices you make and change some stuff based on those individual choices, not a general reputation based on arbitrary choices. I'm looking at you, Fable.
 

darth.pixie

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Black, gray and white. Sometimes I want to play the goodie-two shoes that fixed everyone's lives and vomits rainbows, sometimes I want to ravage and destroy villages and sometimes I just wanna play a character that doesn't give a damn.
 

Anthony Wells

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May 28, 2011
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BloatedGuppy said:
Anthony Wells said:
i picked all of the above but i wanted to pick another too...white and white morality. it can happen and its usually the most interesting story's
Eesh. Wouldn't we just end up with this?



just because you are a good guy doesnt mean you cant be a little egotistical. but thats besides the point. honestly think about it...two completely good forces with noble intentions and everything locked in an epic war somehow. it can lead to great development for characters and an even harder choice when you eventually have to make one
 

dessertmonkeyjk

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Nov 5, 2010
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With Grey & Grey on this one. It's more or less a perspective kind of issue rather then a simple life or death scenario. Each person basically has their own agenda and moral code they go by which help determine their actions. Just because they don't kill someone doesn't mean they won't snitch on you.

Oh, and I wish those notifications on Good/Bad points didn't show up. I like to learn on how people perceive me on my own thank you very much. (You know who you are)
 

Amnestic

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Aug 22, 2008
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I thought Deus Ex: Human Revolution's take on morality - and indeed the final moral choice of the game - was some of the best I'd ever seen. No matter what path you took, it raised counterpoints, but I never felt like the game was preaching to me. It felt like each path had legitimate points to make, and while I'd chosen one way, the game was going to say "Okay, but you could've done it like this" and let me decide whether I'd really done the right thing.
 

BloatedGuppy

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Blargh McBlargh said:
All of the above.

Not every choice in life has only 2 results.
You understand it's about world building, not necessarily individual moral choices, right? And that "grey" morality implies that there's more than 2 ways to go?