It is SOOOO much better than Beta. All the mistakes and problems have been fixed (ok forthe most part)AC10 said:I played beta way the hell back when it was released, it was okay.
*whines*doctorwhofan said:It is SOOOO much better than Beta. All the mistakes and problems have been fixed (ok forthe most part)AC10 said:I played beta way the hell back when it was released, it was okay.
There I was, just innocently reading along when suddenly "Wait, what?"doctorwhofan said:What has changed in two years? Crafting (to a degree) has been added. Cap to 16 (about to go to 20), several large Mods have been added along with explorer areas to match. Monks. No Marketplace Tent. Three Barrel Cove has been drastically altered. There's more but I am too tired to care.
We lack gnomes XD. But we do have bards and they are welcome in most any party! Healing and buffs are yummy!Flying-Emu said:I downloaded the trial moments ago. It's late though, so I'll probably activate and start playing tomorrow.
Be looking for a fresh-faced gnome bard tomorrow morning, folks.
Monks are in and they are different (a tad) from PnP (I hate using that, all I see is a type of transistor.) They have enhancements that go down elemental paths. They grant a stance and extra damage on one attack. To get the damage you have to hit whatever button it is hotkeyed to. It equates to lots of button mashing as there are 4 paths (fire,water,air,earth) and 4 levels to each (it's hard to do but with planning you can get all 4 levels...you need 18 in each corresponding stat to get them.) Many believe monks to be gimped but I know for a fact that one played and planned well can be leaps and bounds better than many fighters (unless a stun DC in the high 30s, 60+ AC, decent HPs, and base damage of 3d6 at level 20 is gimped.) OH! The stats. Earth is tied to CON, Fire to STR, Air to DEX, Water to WIS. WIS also figures into your stunning fist DC(stunned creature=auto crit) and your AC.CanadianWolverine said:There I was, just innocently reading along when suddenly "Wait, what?"doctorwhofan said:What has changed in two years? Crafting (to a degree) has been added. Cap to 16 (about to go to 20), several large Mods have been added along with explorer areas to match. Monks. No Marketplace Tent. Three Barrel Cove has been drastically altered. There's more but I am too tired to care.
I had written on DDO long ago when I read about it from initial player reviews and PC Gamer, promptly returning to my monk characters in NWN1 and more recently NWN2. Please tell me how the Monk is going, I have always found it intriguing.
Oh, and the other big sell for me when playing any D&D like game is player strongholds that we get to build almost from scratch or at the very least earn improvements for, especially in the form of fun NPCs. Anything like that or are the adventurers still endlessly wandering around and causing mischief like vagabonds and hobos? Nothing seems to motivate and ground me in a campaign more than having my character build himself a meaningful home, otherwise it might as well just be another shoot N loot, kicking down doors to find the next sap to hack N slash while chugging healing potions like they are going out of style, trying to convince myself I am not just trying to commit character suicide.
LOL sorry the question should have said "at least" a 10day free trial.Daleth said:Does it count if I never used the Trial but have played for the last couple years? lol....Oh yeah, I did a trial key to set up my second account! Woot I can answer yes then =D