that1guy said:
Walkchalk said:
My favorite is when you have to do it kinda like a puzzle. Each item takes up a certain amount of blocks and you have to organize them so they fit in. I cant for the life of me remember what game used this system though =/
You mean Resident Evil 4. They did that kind of inventory.
that1guy rescues another fellow commentator! Away I go! *Insert superhero music of you choice*
OT: Limitless. I've dealt with space (Dead Rising, Resi 4), although I can't remember a game I played with weight. But I will always love the limitless inventory that was introduced to me in GoldenEye 007. Seriously, a PP7 (PPK), KF7 Soviet (AK-47), AND a Tank cannon? Hell yes!
I enjoyed the space system that RE4 offered, especially the awkward space the Chicago Typewriter and the PRL took up. The strange grid arrangement of these special weapons took up 3 vertical spaces and always made it difficult to fit other 2 vertical squared objects such as a large group of grenades or standard firearms.
No other game but GoldenEye 007 makes me wonder how so many guns fit into a watch!
Especially with cheats and enabling all guns.
(I'm looking at YOU Double Rocket Launcher. How can anyone reload rockets that fast anyway? Bond moves the guns below eye level and presto! Ready to fire! I assume he pulls ammo out of his pocket.)
OT: I can tolerate any system of inventory balancing, but I mostly prefer weight because I am not so limited in how many knick-nacks I can carry with me before I encounter something hefty, like a large gun, or a piece of armor.
As I recently acquired Fallout 3, I can best describe the system as another great obstacle, although not entirely realistic (Eventually, bottle-caps WILL weigh you down in real life, especially if they numbered in the thousands. Those things have a weight value of 0, for those who don't know.) I would have liked a space system as well. The weight system adds a good challenge to the game, another obstacle, so to speak. When you start running out of room for more objects, then item management skills are put to use, as always.