Poll: Inverted or non-inverted?

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Cowabungaa

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Feb 10, 2008
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Non-inverted. I never understood inverted for anything but flight-sims. Up = up, down = down, why change that?
 

Kukakkau

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Feb 9, 2008
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Well if you're playing a FPS it's like looking through the back of their head - right stick up moves the head up and moving it down tiltes the head down - simple.

Non-inverted all the way
 

Zeraki

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Feb 9, 2009
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I usually play non-inverted, with the occasional exceptions such as Goldeneye, and the first two Metroid Prime games.
 

Hamster at Dawn

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Mar 19, 2008
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When I've had to play with inverted in the past I get used to it after some time but it still doesn't feel quite right. Non-inverted makes more sense, if you tilt your head down in real life then you look down. Where's the logic in inverted controls?
 

Johnn Johnston

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May 4, 2008
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JediMB said:
The logic behind inverted is the following:
Tilt the stick forward to lean forward, and backwards to lean backwards.
Of course! I wondered why it just felt more natural, and it's the tilt of the head. That's been bugging me for ages.
 

GyroCaptain

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Jan 7, 2008
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I used to play many flight sims but didn't have a joystick I liked, so inverted mouse controls on PC flight sims, non on everything else.
 

modestalchemist

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Mar 30, 2009
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Inverted... The way i think about it is... when i push my head forward, i look down and when i pull back, i look up... I mean hardly ever you are holding the controller in a position where you are actually pushing "up" as opposed to "forward"
 

blood77

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Apr 23, 2008
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modestalchemist said:
Inverted... The way i think about it is... when i push my head forward, i look down and when i pull back, i look up... I mean hardly ever you are holding the controller in a position where you are actually pushing "up" as opposed to "forward"
You make a good point, but I still prefer non inverted.
 

Clirck

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Mar 19, 2009
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Non-inverted beacuse i hate flying games because I have never played a decent flying game, tetris ftw !
 

xLANKYx

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Aug 1, 2008
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inverted for realistic flight sims but non-inverted for everything else.

just to add, in 3rd person action games where you control the camera such as left sends the camera right & right sends the camera left....WHATS ALL THAT ABOUT.

IMHO theres no exscuse for not haveing fully custom control options in games nowadays (or the last 5+ years) , otherwise your just creating a barier between the gamer & the game, which is never a good thing.
 

brabz

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Jan 3, 2008
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I made the transtion to non-inverted when I got Xbox and Halo. Before that, all inverted with 007 and Perfect Dark.