Yeah, an unnecessary pool. I'm surprised to see inverted as high as over a quarter though.
I'm non-inverted. Here is why it makes more sense to me: first of all, I played flight sims a lot back when I was like 11 so when I started playing Halo, my first analog-aim shooter, I was used to bars working like that. Also, the stick's *forward* area (down and into the controller) moves up when you move the top down, so in a way it's actually be more physically representitive. Take a real gun or any real object that you can pretend is a gun and point it upwards; THE BACK WILL BE PULLED DOWN.
The glowing 2d action boss weak spot of this arguement is that horizontal doesn't work that way even on inverted, even though the same principle applies. To that I say: I'll switch once it's an option.
Edit: HEY WAIT A MINUTE. Does horizontal go inverted to? I can't remember.