Poll: Inverted or non-inverted?

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pha kin su pah

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Mar 26, 2008
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huntedannoyed said:
I always thought of it like this: If you play inverted, you are moving your head while you are looking around. The thumbstick controlls the back of the guys head. Someone mentioned that it is also like the way you hold the rifle, which makes sense too if you consider that the right stick is like your right arm.
Pretty well how i got my head around my first "inverted" fps (Goldeneye), after that, it became all to natural, i feel dirty, violated and confused, when somebody switches up my controls.
 

DarkMessiah

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Dec 29, 2008
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I played with inverted for years, then one day I switched. I'm not sure why, but I always use non-inverted now.
 

Dprime

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Mar 26, 2009
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Yeah, an unnecessary pool. I'm surprised to see inverted as high as over a quarter though.

I'm non-inverted. Here is why it makes more sense to me: first of all, I played flight sims a lot back when I was like 11 so when I started playing Halo, my first analog-aim shooter, I was used to bars working like that. Also, the stick's *forward* area (down and into the controller) moves up when you move the top down, so in a way it's actually be more physically representitive. Take a real gun or any real object that you can pretend is a gun and point it upwards; THE BACK WILL BE PULLED DOWN.

The glowing 2d action boss weak spot of this arguement is that horizontal doesn't work that way even on inverted, even though the same principle applies. To that I say: I'll switch once it's an option.

Edit: HEY WAIT A MINUTE. Does horizontal go inverted to? I can't remember.
 

Cowabungaa

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Feb 10, 2008
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Non-inverted. I never understood inverted for anything but flight-sims. Up = up, down = down, why change that?
 

Kukakkau

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Well if you're playing a FPS it's like looking through the back of their head - right stick up moves the head up and moving it down tiltes the head down - simple.

Non-inverted all the way
 

Zeraki

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I usually play non-inverted, with the occasional exceptions such as Goldeneye, and the first two Metroid Prime games.
 

Hamster at Dawn

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Mar 19, 2008
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When I've had to play with inverted in the past I get used to it after some time but it still doesn't feel quite right. Non-inverted makes more sense, if you tilt your head down in real life then you look down. Where's the logic in inverted controls?
 

Johnn Johnston

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May 4, 2008
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JediMB said:
The logic behind inverted is the following:
Tilt the stick forward to lean forward, and backwards to lean backwards.
Of course! I wondered why it just felt more natural, and it's the tilt of the head. That's been bugging me for ages.
 

GyroCaptain

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I used to play many flight sims but didn't have a joystick I liked, so inverted mouse controls on PC flight sims, non on everything else.
 

modestalchemist

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Inverted... The way i think about it is... when i push my head forward, i look down and when i pull back, i look up... I mean hardly ever you are holding the controller in a position where you are actually pushing "up" as opposed to "forward"
 

blood77

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modestalchemist said:
Inverted... The way i think about it is... when i push my head forward, i look down and when i pull back, i look up... I mean hardly ever you are holding the controller in a position where you are actually pushing "up" as opposed to "forward"
You make a good point, but I still prefer non inverted.