Poll: Inverted or non-inverted?

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Iron Mal

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Jun 4, 2008
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Non-inverted here, I find inverted to be confusing and awkward (looking in the direction I press the stick is simple yet effective).
 

Wicky_42

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Sep 15, 2008
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I used to play inverted - I think it was default on Goldeneye or some such, but now I play non. Shouldn't be too hard to switch back if I have the need, though it is disorientating. There's no 'right or wrong' way, it' just what you're used to - I'm amazed at some of the aggressive responses here, lol.
 

Baby Tea

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Sep 18, 2008
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gmer412 said:
I prefer inverted. Maybe I played flight sims when I was a kid and it stuck? I dunno why. Just feels more natural to me.
This.
Inverted all the way! I cannot play without it on. I like feeling like I'm flying my character. That may also be the reason I make airplane noises when playing Call of Duty!
ZOOOOOOM!
 

searanox

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Sep 22, 2008
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I go with inverted in console shooters, although I rarely play them because joypad controllers feel so damn awful to me for those types of games. I don't know when I got into the inverted habit... probably with early Rare shooters on the Nintendo 64, which I think defaulted to an inverted control setup. Anything else just feels weird as hell to me.

I assume that most people here, meanwhile, started out playing Halo, and non-inverted was the default setup, which subsequently was adopted as the standard for the industry. You poor souls.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Up=down and down=up for me. Left is left, and right is right.

If I have to choose between them, like Dynasty Warriors Gundam, its more important that the Y axis is inverted to me. I can cope with an inverted X axis...
 

Dentedgod

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Jan 17, 2009
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I used to play inverted way back pre-ps2 but I relearned and now I can't stand inverted. Odd, I know.
 

Llil

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Jul 24, 2008
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Onyx Oblivion said:
If I have to choose between them, like Dynasty Warriors Gundam, its more important that the Y axis is inverted to me. I can cope with an inverted X axis...
Someone playing mainly with inverted X axis would definitely be interesting.

I can't play FPSs inverted or flight sims non-inverted.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Esades said:
Onyx Oblivion said:
If I have to choose between them, like Dynasty Warriors Gundam, its more important that the Y axis is inverted to me. I can cope with an inverted X axis...
Someone playing mainly with inverted X axis would definitely be interesting.

I can't play FPSs inverted or flight sims non-inverted.
Well, DW:Gundam allows for 2 settings...

Inverted Y, uninverted X.
Univerted Y, inverted X.

But its not a major pain with the X inverted since it was in third person. But if the camera was pointed to the sky/ground, thanks to an uninverted Y, i couldn't see around me at all.
 

Skruff

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Mar 19, 2009
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I've been gaming for so long, I don't remember what game it was that first forced me to do the Push Up = Look Down thing. It very well could have been a flight sim of some sort, even though I don't remember playing it much as a kid. Did the original Everquest or Asheron's Call force you to play inverted? Maybe that was it...

Anyway, since then, though, I can't play FPS games or any other game with a camera any other way. It has to be inverted for me. I guess I mentally view it as the way my own head would go naturally if it were attached to marionette strings... Pushing forward would let the head fall forward. Pulling back would force the head to look upwards.

It feels completely natural to me now, and I'm grateful that the majority of console games give me the opportunity to change the orientation of the y-axis.
 

Sir_Montague

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Oct 6, 2008
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Skruff said:
I've been gaming for so long, I don't remember what game it was that first forced me to do the Push Up = Look Down thing. It very well could have been a flight sim of some sort, even though I don't remember playing it much as a kid. Did the original Everquest or Asheron's Call force you to play inverted? Maybe that was it...

Anyway, since then, though, I can't play FPS games or any other game with a camera any other way. It has to be inverted for me. I guess I mentally view it as the way my own head would go naturally if it were attached to marionette strings... Pushing forward would let the head fall forward. Pulling back would force the head to look upwards.

It feels completely natural to me now, and I'm grateful that the majority of console games give me the opportunity to change the orientation of the y-axis.
Same here! Started out playing flying games (Air Combat) and other games that (I believe) forced inversion when I was little... So I grew into it, and can't play most games any other way...
 

Trifer420

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Mar 20, 2009
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there was A time when I was pretty proficient with inverted. I don't know what happened since then, now I use non-invert.
 

pha kin su pah

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huntedannoyed said:
I always thought of it like this: If you play inverted, you are moving your head while you are looking around. The thumbstick controlls the back of the guys head. Someone mentioned that it is also like the way you hold the rifle, which makes sense too if you consider that the right stick is like your right arm.
Pretty well how i got my head around my first "inverted" fps (Goldeneye), after that, it became all to natural, i feel dirty, violated and confused, when somebody switches up my controls.
 

DarkMessiah

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Dec 29, 2008
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I played with inverted for years, then one day I switched. I'm not sure why, but I always use non-inverted now.
 

Dprime

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Mar 26, 2009
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Yeah, an unnecessary pool. I'm surprised to see inverted as high as over a quarter though.

I'm non-inverted. Here is why it makes more sense to me: first of all, I played flight sims a lot back when I was like 11 so when I started playing Halo, my first analog-aim shooter, I was used to bars working like that. Also, the stick's *forward* area (down and into the controller) moves up when you move the top down, so in a way it's actually be more physically representitive. Take a real gun or any real object that you can pretend is a gun and point it upwards; THE BACK WILL BE PULLED DOWN.

The glowing 2d action boss weak spot of this arguement is that horizontal doesn't work that way even on inverted, even though the same principle applies. To that I say: I'll switch once it's an option.

Edit: HEY WAIT A MINUTE. Does horizontal go inverted to? I can't remember.