It all depends on the context. If the game is all about committing the act of rape (RapeLay), or has unjustifiable interactive rape, then it's horrible. Rape is evil. My family's been the victim of rape, countless people have. It's a subject that has to be dealt with deftly.
If it was the cause of emotional disturbance for a character or characters in the game. If it was making a narrative point (let's say it's a war game set in Africa, and some soldiers raped a woman to make the point that the country's rights are being completely torn apart and how awful the war is, or something). If it was a comedy game, maybe, and an anthropomorphic pillow got "raped". There we go, we have context to the sexual violence. Even Grand Theft Auto gives context to its characters killing hookers - your character isn't a good person, they're gangsters.
That's my answer. Rape for the sake of rape, horrible. Sexual violence within context, slap an AO/18+ rating on the game, and you're good to go. I mean, I dare say you could raise awareness on the issue in a really, really powerful way using interactive methods. Let's say you played a character who has to watch their sister, or mother get raped. That would haunt you forever. And it would raise awareness to a vitally important human problem.
If it was the cause of emotional disturbance for a character or characters in the game. If it was making a narrative point (let's say it's a war game set in Africa, and some soldiers raped a woman to make the point that the country's rights are being completely torn apart and how awful the war is, or something). If it was a comedy game, maybe, and an anthropomorphic pillow got "raped". There we go, we have context to the sexual violence. Even Grand Theft Auto gives context to its characters killing hookers - your character isn't a good person, they're gangsters.
That's my answer. Rape for the sake of rape, horrible. Sexual violence within context, slap an AO/18+ rating on the game, and you're good to go. I mean, I dare say you could raise awareness on the issue in a really, really powerful way using interactive methods. Let's say you played a character who has to watch their sister, or mother get raped. That would haunt you forever. And it would raise awareness to a vitally important human problem.