I think Halo has BECOME the generic shooter than simply being one. Recharging health, dual analog control, dual wielding with multiple weapons (only in 2 & 3)... Halo was there during a rather innovative area in FPS games, so it's rather easy to see a little bit of Halo in this, or a little bit of halo in that.tlozoot said:I see a lot of people on these forums bandy around one term: "Another generic, brown shooter."
Quite apart from this being an overused line that lost all trappings of originality and humour it might of originally had, I think it's often misused.
Whenever a discussion of Halo arises I see the criticism "It's just another generic, brown shooter." I find this hard to swallow personally. For one Halo is not brown. Halo is bright and colourful compared to many games of the generation.
Is Halo generic? Of course it is, but not in the derrogatory way people often refer to it as. Generic, after all, simply means as pertaining to a genre. Halo is indeed generic in that it carries the hallmarkrs of the first person shooter genre, but does it deviate from the established traits of the genre enough to be called out as 'generic'?
Firs, what do you think are the established traits of an FPS that must be deviated from for a game to avoid the shame of 'being generic'?
Secondly, do you think Halo has enough elements to deviate from these established points?
Lastly, bearing the above points in mind, do you think Halo is any more 'generic' than any shooter you think isn't? Generic compared to Call of Duty? Medal of Honour? Battlefield? Half Life? Team Fortress?
As a side-discussion, do you think that being generic is actually a bad thing? Is a game that does nothing new, yet does everything very well, not still a good game, despite not doing anything particularly different?
I mean, if you look at "007 Bloodstone" you have sticking to walls, take downs, 3rd person shooting, and
But in terms of your gun-run, non-cover-based shooter, Halo has beome the generic shooter