Yes, I in fact did play Spec Ops: The Line. I even went through each of the endings after doing the first one I chose and still wondered why people thought this game was any good.Karoshi said:Not trying to ridicule you, but did you in fact play Spec Ops: The Line? Just how on earth do these two plots compare? I'm really curious about the parallels.
As for the message... Most players agree that it had a strong message, they just disagree what exactly it was. Was Spec Ops pointing out the flaw in the modern war shooter genre? Was it asking the question, whether the player is responsible for doing something bad in a game? Some say that it criticized war and its brutality, others say that it focuses on PTSD and the effects of war on the psyche of soldiers.
It was marketed as a competitor to COD, but never meant to be one. The tacked on multiplayer makes me irrationally angry, since those resources could have been spent much better elsewhere. It's the story which shines, not the gameplay (although I enjoyed that one too).
The plots both have lots of similarities. They both have the phantom/dead mentor/antagonist floating around that you don't actually find out about until the literal end of the game (although Spec Ops makes the stupid mistake of sticking Konrad in a place he shouldn't have been halfway through the game making the 'twist' at the end unsurprising), both the main characters go through a lot of wartime shit that makes them crazy(Mason goes through conditioning, prison and Nam, Walker apparently was involved in some shit before the game that Konrad helped his team pull out of and he killed people), both of the plots of the game revolve around saving large numbers of people except BlOps is about the whole of America rather than just the survivors holed up in Dubai. There really isn't that much difference between the two except that Black Ops made a lot more sense. Why? Because there was a number of moments in Spec Ops that don't link up even if you factor in that Konrad hasn't really been speaking to Walker throughout the whole game. For example, the moment at the bridge after rappelling down from the room that Walker acquired the walkie-talkie in. According to the plot, those snipers shouldn't actually be there meaning that Walker should not have been hurt by them and that Lugo and Adams wouldn't have been able to see or fire on them then however that point is refuted if you decided to try and save/ignore both of the 'hanging men' and get hurt by their shots and your companions can actually kill the four snipers without asking Walker if he was fucking insane. Additionally the ambush that comes 2 minutes later makes no sense either if you follow your 'orders'.
...Okay I'm completely lost regarding this supposed message or messages. What flaw was it trying to point out? It was neither a parody of modern shooter genre or truly grim realistic shooter and seemed frankly stupid at some points. I'm equally lost on the player responsibility point. The game forces you to choose from a list of preset choices, most of which lead to the same outcome anyway which really ticked me off. I mean there was plenty of moments when I thought why can't we choose to have Walker stop, turn his ass around and do what he was originally ordered to do, namely report there were people in Dubai and get them out. But nope says the game. You have to follow my stupid plot and blow things up cause I say so which also pissed me off as one of the endings showed it was highly possible to get evac conveys into the city with no trouble. On the war and brutality and PTSD points, the game makes a poor criticism/investigation if any into those themes by not only making the game not about war but rather stupid conflicts between people all from the same side with an apparent one man army (cause your companions barely do anything worthwhile) and clumsily rushing through Walker's descent into 'supposed' insanity.
I'm also kinda lost at your last point, if the developers intended the game to be a competitor to COD and even marketed it with that intent then how was it never meant to be one? (Which it wasn't as Activision isn't exactly shaking in it's boots). Though I agree about the tacked on Multiplayer, especially when it's empty, that it could have been ignored to try and make the game better than it was.
Though you want a game with a good story? Try the Zero Escape series, preferably Virtue's Last Reward. The story in that? Fucking Amazing compared to Spec Ops.