The Madman said:
Call of Duty is hardly the first game series to become a popular phenomenon and milk it for all its worth after all, these things come and go all the time.
It is, however, the first era in gaming where the standards have been set high enough that even a moderately successful game will likely get a developer shut down. It's not so much Call of Duty as Call of Duty's effect on the industry. Call of Duty has, more than any other title, set a mainstream precedent for iterative titles, pricey map packs, high sales expectations, etc. Not to mention the four hour campaign standard.
Sports titles have been part of the yearly model for ages, but they didn't have this kind of impact on the market.
Now, it may have been a great couple years for you personally, but I keep seeing this mentality in this thread that is some permutation of the above: This isn't the first time this has happened.
Well, no, to some extent it's not. But Mario didn't set sales expectations or even sequel expectations. Neither did fighters in the 90s, or JRPGs in the late 90s/early 2000s. Yeah, there were some creativity issues and there always will be. Something gets big and other people copy it, but that's not the real issue. More than ever, companies aren't looking for just good sales, they're looking to maximise their profits. They want the most sales for their investment, and while that's not inherently bad or wrong, it also means they're less likely to take risks on anything that isn't likely to be a major sensation or continue something that is good (replace "good" with "liked," or "somewhat profitable" if you like).
I don't like FPS, but I don't mind COD itself. What I do mind is the ripples it's sent out through the industry. More than anything, it's why all major EA titles will have online components. It's why developers are closing down. It's why someone thought it'd be a good idea to have a dozen music games in a couple years.
And thankfully, there are indie games and smaller developers, but the divide between is pretty freaking huge.
Will this kill the industry? Probably not. But we kind of are worse for it.