HellsingerAngel said:
Not really, because the entire discussion about this is about legality over an intellectual property. The entire basis upon which Blizzard is doing this is because people are trying to do illegal things within their game and have total rights to kick them off. That is a legal issue. But for your sake, I'll attempt to focus more so on the philisophical side of the large question.
I really just meant that I know it is illegal. It being illegal is not relevant though, as the law, and copyright especially, is not really applied fairly these days. Thus the Lessig. You'd do well to read a bit of him. He's quite reasonable.
HellsingerAngel said:
First off, whether you like it or not, achievements have become the new snapshot you send into Nintendo Power to get your badass Mario 3 t-shirt. They're a symbol of gamer pride at how good you are at a particular game. This is why some games are seen as black marks on a person's record (see Avatar The Last Airbender: The Burning Earth for the 360) and some games are held in high regards because of the sheer difficulty of getting all the achievements. Boosting is seen as dirty by some, not so much by others. However, boosting requires skill, where as a trainer can net you achievement score within minutes with minimal effort. Because of how the trainers are set up and how SC2 is set up, Blizzard felt it better to make an example out of the current cheaters to nip the problem in the bud. You know what? Tough. Again, you cheated and you pay for it. Simple as that.
What was the point of all this? I didn't once say that achievements are not important or relevant, so I'm not sure where this is coming from. In any case, they could easily have come up with a way to disable them. If Valve can do it, as has been pointed out, I'm sure Blizzard could have. Leading us to...
HellsingerAngel said:
Now, achievements are pretty much the only thing you can gain from a multiplayer aspect if you play only single player games with this trianer on. Now, while I personally believe that is enough (I hold GS in high regards and think it's a great way to show your pride in how you game) there are some that simply don't think it's all that important. So now we get into the part where people say "why not just block multiplayer" or "just lock achievements for them". This is harder than it looks. I've built very small and very simple games within Visual Basics and even those have thousands of lines of coding. A game as complex as StarCraft 2, I can't even imagine how much code there would be to go through just to flick one number from a 1 to a 0 if User mods the game, let alone stringing some code together to shut off multiplayer for them. Why not, say, get rid of them all instead because dealing with a few thousand accounts is much easier, especially when they're all cheating against our EULA anyway, right?
So they shouldn't do it because it is too much work? Really? That is your argument?
Good thing they don't take this philosophy with their actual games or we'd be having a whole other discussion right now.
Honestly, I don't even know what to say to this. They're a corporation and they have tons of resources, and I'm supposed to feel bad that them taking care of some of their customers is going to take slightly more time and money?
HellsingerAngel said:
The fact is, it's not worth the time to edit a small portion of code stuck within millions and billions of lines of coding for people who don't want to play fair in the first place. Blizzard can comfortably just sit on their laurels and point out that they gave you the exact tools they used to make the game and plenty of cheat codes to go with it. These cheaters are cheating Blizzard after they helped give them the tools to do what they wanted in the first place. It comes down to the fact that if the tools to cheat are already there, there must be something else these people are gaining out of it, and the only two possible options are: cheating in multiplayer and cheating achievements. Whether you care or not, some people are concerned about their gamer score, some people want to have a fair fight everytime they play and some people just don't like cheaters milling about.
You seem to have some amazing assumptions about those using trainers. Here is a hint: not all of them are doing it to try and win. You seem to think that people either fit into one category or another. Here is another hint: people are complicated. If both the above categories (cheating in multi player, cheating for achievements) are blocked and people still use trainers, then I guess you'd be wrong. Your assumptions really are absurd.
And where on Earth do you get the idea that anyone is cheating Blizzard out of anything at all? These people are not pirates. They didn't steal the game and they are not even really changing the game code (even if they were, they aren't selling it or anything) so your assessment that Blizzard is being cheated is outright false.
HellsingerAngel said:
Training is leagues away from modding in the sense you're talking about (or at least which I hope you are) in that these people are changing the source code of the game to cheat, rather than creating a different game mode. Blizzard has given each and every person the tools in which they used to create the entire game, albeit in a fancy GUI, but all the same tools none the less. They even placed a selection of cheat codes themselves, because Blizzard does like to keep things light hearted and know people want to muck about every so often. The problem is that people took advantage of that freedom and now Blizzard has told them it's not right. It's another case of gamers thinking they have every right in the world and we just simply don't. There are lines and situations like these make it all the more apparent that we crossed them. When a company gives you the nuts and bolts of a game, to edit it in anyway you please and you go ahead and just tear into the very source code of the game, tweak it and then boot the game up, not only is that insulting, but it's illegal, which in my mind makes it morally wrong as well.
Yeah. The law is always morally right. Jim Crow was totally cool and Thomas Rice was a great ol' entertainer. Seriously though, all you've done is re-iterate the same points again, albeit in a more verbose manner.
As such, I will again state: limited freedom is not proper freedom. Further, this industry was founded on a relatively free system of information exchange and creativity and that Blizzard is now trying to fight that is not really a good thing.
I get that there is a game editor, but because it has limitations we are not allowed to "edit it in anyway [we] please". And how is wanting to tinker insulting to Blizzard? Wanting to understand the underlying mechanics of the game, to get the hard work that was put in and to try and do something interesting with that is insulting to you? You're offended by some rather odd stuff then. I dare say, most people would find it flattering.
HellsingerAngel said:
If you want to go deeper than that, sadly, you're treading law again. Why can't we just have the complete freedom to edit anything we want? Well, because that would compromise the integrity of the artist(s) and when does it become your work instead of theirs? What's stopping you from cutting Blizzard out of the picture and taking all the creadit, despite using their source engine for the game? It's all copywrite stuff and really it's fairly black and white to me. Either you created it or you need to give credit where credit is due. Blizzard has just simplified that, among many other features in the map editor, so that they get their due credit while everyone can mess around with whatever they want to inside the game's engine.
They actually have laws to determine when a work is derivative and when it isn't. Funny, that. And to what end would be stripping all the credits out the game work towards, exactly? Unless you're a pirate (and we're not talking about piracy here) it would serve no purpose, as (I would hope) most people you show it to would have, at the very least, some sort of suspicion that you're not quite that talented.
Back on track though: People that defend corporations when they act rash or out of line are people I will never understand. I am sorry if this sounds condescending but it strikes me as absolutely bizarre that anyone would want to stand up for a group that quite clearly does not give a rats ass end about any of us. Like I'm supposed to feel sorry for Blizzard if a few people try and use their product for something other then its intended use, with no desire to steal or make money from it and it having no discernible effect on them or the gaming community. Seriously man, this line of reasoning makes no sense.
Like, oh noes! Innovation! People using things in a manner not intended! What a shock, it has only been happening for centuries. Sure, trainers are different then modding, but baby steps for some. If someone wants to mess around with the single player in that manner, it does
no harm to Blizzard or the gaming community if they do. Ergo, they make no sense and this is either a power grab, or them just being lazy, as you pointed out above.
Like I said, read that Lessig book I posted. Copyright is no longer black and white at all, as creativity and the artistic process is much more complicated then a black and white outlook will allow for.
Sorry if I come across as a bit of a dick, but your post did miss a lot of what I said previously (or else you intentionally ignored it, perish the thought). I am tired right now, so sorry for being an asshole I guess. And uhh...it's copyright, copywrite is something different, not to be a pedantic twit or anything
