atavax said:
it isn't difficult to make a game look good with higher FoV, but it requires more work then simply allowing for a higher FoV. They typically feel the need to design new viewmodels for the weapons for different FoVs. Or like in Titanfall they would have to design different cockpits. Its frustrating because i don't care what the viewmodels look like, i just want higher fovs, just like some people want women characters in AC, but to the AAA developer they need to eliminate bad looking viewmodels and bad looking animations and if they don't have the time to make a bunch of weapon viewmodels for a wide range of fovs, they limit the fovs on PC and if they don't have the time to animate female characters properly, they remove female characters. And also, i think them running out of resources and needing to cut some content, which ended up being female characters is at least partially because its a new generation of consoles and they underestimated how much it was going to cost as they're still new with this generation of consoles. Hopefully in a year or so devs will have a good idea what it takes to make products on the newest gen and we'll stop seeing games that are obviously lacking content. Also Yes, one of the reasons why they use a narrow FoV on consoles is it limits what is available on the screen which makes it less demanding.
I'm sure any AAA dev would disagree with you and say it takes way more work to make a female playable character then slapping a female skin on.
Firstly, games very rarely (if at all) have different weapon models for different FOVs, they simply scale the weapon size to match the FOV. You don't see more of the weapon with a larger FOV, you see more around you. As for Titanfall, sure, they might have had to design a different cockpit if they targeted higher FOV, but that's a game where you are inside a robot and look out through screens. That's not a common thing, very few games work that way and therefore it's not a good representation of reality. Even if the game had been designed for a higher FOV to begin with, it would not have meant more work, but rather that they simply designed the cockpit differently to match the FOV. It's not more work designing for a higher FOV, however, you can cut corners in the later stages on a much lower FOV. It's all about how the GPU needs to render on the screen.
Secondly, they didn't cut female models due to running out of resources, they openly said they never had female models as a feature to begin with. They simply decided early on to have four playable characters which all apparently was the same white dude. If a AAA developer seriously ran out of resources due to the game landing on the current generation of consoles, then they are hugely incompetent. The platform may have changed, but the methods for developing has not. When you develop a game you do a cost analysis very early on, decide on what features to add or remove and then start working on the game. Character models are relatively cheap to do, so they would not have been cut. Heck, the current generation of consoles is way easier to develop for so it should be even easier to stick to budget.
As for developers disagreeing with me, it's been the opposite these last few days. Even long before this drama we've had developers talking about how they were forced by the publisher to have a man as playable character, as well as studios backing up how easy it is to include female playable characters. Jim Sterling even talks to the dev behind Blacklight Retribution about this [http://www.escapistmagazine.com/videos/view/jimquisition/6073-Lets-End-the-FPS-Sausage-fest], as they have both male and female characters. It's a bit of a tangent as the video focuses more on the specifics of FPS, but the point about it being easy to implement is brought up.
Does it take more work to implement a female playable model
on top of the existing male model? Yes, as you have to do more character modelling and voice overs, as well as design the game around there being more than one choice, but the reasons the studio/publisher originally pulled were bullshit. And if they had actually planned to have a female character from the very start it would've been way easier and cheaper.