LameDuck said:If a AAA developer seriously ran out of resources due to the game landing on the current generation of consoles, then they are hugely incompetent. The platform may have changed, but the methods for developing has not. When you develop a game you do a cost analysis very early on, decide on what features to add or remove and then start working on the game. Character models are relatively cheap to do, so they would not have been cut. Heck, the current generation of consoles is way easier to develop for so it should be even easier to stick to budget.
As for developers disagreeing with me, it's been the opposite these last few days. Even long before this drama we've had developers talking about how they were forced by the publisher to have a man as playable character, as well as studios backing up how easy it is to include female playable characters. Jim Sterling even talks to the dev behind Blacklight Retribution about this [http://www.escapistmagazine.com/videos/view/jimquisition/6073-Lets-End-the-FPS-Sausage-fest], as they have both male and female characters. It's a bit of a tangent as the video focuses more on the specifics of FPS, but the point about it being easy to implement is brought up.
Does it take more work to implement a female playable model on top of the existing male model? Yes, as you have to do more character modelling and voice overs, as well as design the game around there being more than one choice, but the reasons the studio/publisher originally pulled were bullshit. And if they had actually planned to have a female character from the very start it would've been way easier and cheaper.
It is so common for games to go over budget. Look at Broken Age and how many point and clicks has Tim Schafer made? Titanfall ran out of money and needed to make the deal to never be released on PS4 to get more money from Microsoft. How many first person shooters has Vince Zampella made? Going over budget is so easy to do and is so common in the industry which is why so many games are released unfinished. Show me a AAA non Nintendo game made this generation that couldn't of benefited from another 6 months of development.
show me where a AAA developer says animating movement is identical to male and female models in a AAA game. That is what you claimed.
i could of sworn they said they were planning on having female characters but had to scrap it due to cost. So they did plan on it from the start but had to scrap it because of they were running out of time and budget. Its not that they couldn't afford to have female characters its that something needed to be cut in order to be released on time and on budget and they thought the thing that would have the least effect on metacritic would be cutting female characters.