summerof2010 said:
I'm confused. You argument seems to be "child killing is upsetting to me, so it shouldn't be in games," but that doesn't sound right. Did you switch sides while I wasn't paying attention? Or was that never your position to begin with?
I think you misunderstood me.
Logically, there's no difference between killing a child and killing an adult. Emotionally, that can carry a lot more weight - so if it is done it has to be an "unreal" child.
(Bioshock's Little Sisters, Isaac's Bretheren, House of the Dead's Zombies.)
The problem comes when it happens in a "realistic" landscape (realistic in this case being something you're involved in) - then your emotions are tuned in to reacting as "you" - even if you're being this big ass hero.
Possibly why
The Scouring of the Shires wasn't done in detail...?
Certain events rank really high on stress levels - and can carry over into fantasy - rather than the other way around. You wouldn't give a guy who had just escaped a burning building
Left 4 Dead 2, for instance.
TL;DR: Killing children can be OK, but - out of kindness - we should limit them so they don't resemble real life tragedy. Because that shit is tough enough to get over. Equally, watching someone die slowly from disease is very rarely shown.
Killing Adults is emotionally "easier", because we're already trained to see them as a crowd rather than individuals through our own coping mechanisms.
(As a test, see if you can record one of your friends squealing in pain, and then fit that .wav into a civilian in game. Not quite so easy now, is it?)