The old Lara was a standard-issue 90s action movie stereotype that just happened to be female. The few older Tomb Raider games I have played didn't reveal her to be any special or interesting. They were dungeon-crawl games with guns and a thin plot to string together action scenes and puzzles. In other words, a game Michael Bay would make because it appeals to *gasp* a broad audience. I say this as one of the teenage boys that was actually into Tomb Raider BITD.
I've considered this for a bit, and I've come to realize that Tomb Raider is something to look back on nostalgically, but not to be copied ad nauseum. The current reboot line that's out is actually better storywise, I believe. The well-mannered psychopath is a throwback to the 90s. I prefer to see growth in a character (you know, ACTUAL story), rather than this boring, flat repetition of actions that the original games actually are.
The story WAS imperfect, of course, but game developers don't exactly write Shakespeare...yet.
I've considered this for a bit, and I've come to realize that Tomb Raider is something to look back on nostalgically, but not to be copied ad nauseum. The current reboot line that's out is actually better storywise, I believe. The well-mannered psychopath is a throwback to the 90s. I prefer to see growth in a character (you know, ACTUAL story), rather than this boring, flat repetition of actions that the original games actually are.
The story WAS imperfect, of course, but game developers don't exactly write Shakespeare...yet.