Poll: Left 4 Dead 3 infected ideas

Feb 19, 2010
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GunstarHero said:
NAHTZEE said:
i have an idea aswell:

the 'inducer'

a small human, with his face mostly ripped off, constantly vomiting

main attack is to grab a survivor and vomit down their throat causing the survivor to 'induce'
the survivor induces a small organism, which digs itself into the survivor. mutating the survivor and his/her bones ripping out with a bit of flesh. the infected survivior then attacks its teammates,turning them into inducers aswell.all the procces takes is 40 seconds


special attack is to once again grapb a survivor and vomit and organism down his/ her throat inducing a bigger organism literally ripping the survivior insides.this procces takes only 30 seconds
Holy cripes, this is horrifying! Would it take the control away from the player, to make their character continue the process? I think the 'vomit down their throat' idea is a bit specific, personally.

The idea's workable though- maybe if there's a 'crisis' moment where the infected has grabbed the player, 5 or so seconds where they can be assisted by a teammate, but if it's not knocked off then they get hit. Then maybe if it causes some sort of 'berserk' effect, say.. If you're stood a certain proximity to another PC, you'll involuntarily melee at them as the screen flashes green? Or melee them instead of helping them up when wounded? It'd make you nervous about being too close to teammates, and would make ledges a bit riskier. A bit of a long-term effect, rather than 'they're dead, so worries are over!'

Also, thinking about it..

The 'Phage

A hulking mass, formed of 5 or 10 infected who've merged together in a clump of bloodied body parts(rotting into a large mass, where they've all fallen dead and stuck together before the smell of fresh survivor meat kicked their brainboxes back in?), that rolls or drops on to a survivor. The survivor within is entombed, requiring the boney, gooey shell to be broken through to rescue them. As time goes on their oxygen runs out and they're slowly eaten away by the corrosive acid in the middle of the 'Phage, causing slow, then quicker, then even quicker DoT.

The Splitter

Variation on the 'Phage, again a large mass of infected, all stood up but held together by the same goopy mass. As they're hit/damaged, the ball of nasty goo in the middle sprays, caused acid damage on the floor where it lands, and occasional infected to become detached. Once the outers are all fragged, there's a chance of a special infected being incubated in the middle; once the mass and acid are dealt with, how about a smoker to finish you off?
too kill the iducer while he is vomiting is to kill the inducer then give the victim and anti induce injection found scattered across the map and on iducer corpses.oh, and when he uses his primary attack on you, the teammate turns hostile.if its spitscrean,the other player(if infected0 can kill the rest. if he does not the AI will take control and if you fight for control and win your head explodes!
 

Almighty Hunter

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Apr 5, 2010
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A special infected I came up with is called the Spiker. He looks like a hunter and has half the health of a hunter and his recharge is as slow as a boomer. He is short to long ranged like the smoker. He jumps only half as high as a hunter which is just pushing the a button to jump normally. It has spikes all over its body so hitting it does five damageto the survivor. He shoots large spikes out of his hands which deal 15 damage on contact. His power works like the boomer as he can move his attack to try and hit the other survivors. He takes five seconds to actually shoot out his spikes.

Mind you that he can only do fifteen damage per person as the spikes cover the survivors body blocking any spikes from hitting. Yes the survivor can still see and the survivor isn't slowed just stunned for a second after being hit.
 

Dindril

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Jan 16, 2009
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My idea (though it's not REALLY an infected) would be raiders. People who are also immune, who are basically plundering, similar to the raiders on fallout 3. They would try to shoot you, but would also fight the zombies, thus adding some new tactical possibilities like: 1.See raiders 2.see an alarmed car 3.shoot car 4.zombies kill raiders 5.Free guns/ammo/health
 

Mafiastyle

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Apr 4, 2010
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Captain Pancake said:
zombiejoe said:
Captain Pancake said:
Some form of leader infected that can direct the horde, it only has a melee attack but with the left click the player can basically laser guide any zombies in the area, though without spawning any new infected. Could work well with the boomer which could spawn a horde, then the leader could guide the zombies to a new target.
That's pretty intresting
I only just thought of the idea, but it would work well because until you killed it, the survivors would have a tougher time with the originally placed, scattered zombies. they might be more infrequent than other infected, and for balancing it might even have to be a boss creature, but I still think it could work.
Sounds like a puppeteer almost - by the way you say it guides them. Almost manipulation in a twist.
 

Aleate

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Mar 24, 2009
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Actually, I was thinking about these kind of things a few days ago.

One that I came up with would be called The Glider. What it would do is run along the ground, around the size of the Jockey, and once it finds the survivor, it would jump, spread its wings, and fly just high enough to hit the survivors. While it is as small as a Jockey when on the ground, it is bigger than a Tank when its wings are spread in the air. It does not actually grab, but if the survivors are hit, then they get the knock down animation, giving surrounding special infected a chance to close in and attack the survivors. Finally, the way you can totally dodge one of these things is to crouch, but then that will slow you to a crawl anyway, so its up to the survivor if they wanna try and side step it or just crouch under it. Oh, and it has about as much HP as the Charger.

I originally thought of this one while I was watching one of my teammates hopping up and down as he was running along, and I thought to myself "I wish there was some kind of way to stop those idiots from doing that..."
 

Mafiastyle

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Aleate said:
Actually, I was thinking about these kind of things a few days ago.

One that I came up with would be called The Glider. What it would do is run along the ground, around the size of the Jockey, and once it finds the survivor, it would jump, spread its wings, and fly just high enough to hit the survivors. While it is as small as a Jockey when on the ground, it is bigger than a Tank when its wings are spread in the air. It does not actually grab, but if the survivors are hit, then they get the knock down animation, giving surrounding special infected a chance to close in and attack the survivors. Finally, the way you can totally dodge one of these things is to crouch, but then that will slow you to a crawl anyway, so its up to the survivor if they wanna try and side step it or just crouch under it. Oh, and it has about as much HP as the Charger.

I originally thought of this one while I was watching one of my teammates hopping up and down as he was running along, and I thought to myself "I wish there was some kind of way to stop those idiots from doing that..."
Would be funny to watch someone get hit by The Glider be knocked back and then get face jumped by a hunter - that would suck. - Would also be win too in versus. Good idea - imo.
 

Samurai Goomba

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Oct 7, 2008
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Please, no more. In fact, get rid of the Jockey and work on balancing what we have.

What I'd like to see is the ability to play as a common infected during respawn times. Yeah, I know YAHTZEE SAID IT OH NOES, but it was a good idea. 20 seconds is an age, especially for a newbie like me who is always getting killed.

Aleate said:
Finally, the way you can totally dodge one of these things is to crouch...
Maybe it's just me, but doesn't everyone crouch during big panic events? If you never crouch, you'll always get shot in the back. Besides, zombies run faster than you anyway, so there's no point trying to make a break for it if they're behind you.

So I guess my point is that everyone's already crouching. Maybe this could work on Scavenge though.
 

Aleate

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Mar 24, 2009
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Mafiastyle said:
Aleate said:
Actually, I was thinking about these kind of things a few days ago.

One that I came up with would be called The Glider. What it would do is run along the ground, around the size of the Jockey, and once it finds the survivor, it would jump, spread its wings, and fly just high enough to hit the survivors. While it is as small as a Jockey when on the ground, it is bigger than a Tank when its wings are spread in the air. It does not actually grab, but if the survivors are hit, then they get the knock down animation, giving surrounding special infected a chance to close in and attack the survivors. Finally, the way you can totally dodge one of these things is to crouch, but then that will slow you to a crawl anyway, so its up to the survivor if they wanna try and side step it or just crouch under it. Oh, and it has about as much HP as the Charger.

I originally thought of this one while I was watching one of my teammates hopping up and down as he was running along, and I thought to myself "I wish there was some kind of way to stop those idiots from doing that..."
Would be funny to watch someone get hit by The Glider be knocked back and then get face jumped by a hunter - that would suck. - Would also be win too in versus. Good idea - imo.
Yea, that was kind of the idea. He could be seen as both an offensive and support infected.

Oh, and I forgot what noise it makes. It would be kind of a extremely high pitched hissing noise, but the noise travels around, so you can't tell exactly where it is like the other infected.
 

Mafiastyle

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Apr 4, 2010
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Aleate said:
Mafiastyle said:
Aleate said:
Actually, I was thinking about these kind of things a few days ago.

One that I came up with would be called The Glider. What it would do is run along the ground, around the size of the Jockey, and once it finds the survivor, it would jump, spread its wings, and fly just high enough to hit the survivors. While it is as small as a Jockey when on the ground, it is bigger than a Tank when its wings are spread in the air. It does not actually grab, but if the survivors are hit, then they get the knock down animation, giving surrounding special infected a chance to close in and attack the survivors. Finally, the way you can totally dodge one of these things is to crouch, but then that will slow you to a crawl anyway, so its up to the survivor if they wanna try and side step it or just crouch under it. Oh, and it has about as much HP as the Charger.

I originally thought of this one while I was watching one of my teammates hopping up and down as he was running along, and I thought to myself "I wish there was some kind of way to stop those idiots from doing that..."
Would be funny to watch someone get hit by The Glider be knocked back and then get face jumped by a hunter - that would suck. - Would also be win too in versus. Good idea - imo.
Yea, that was kind of the idea. He could be seen as both an offensive and support infected.

Oh, and I forgot what noise it makes. It would be kind of a extremely high pitched hissing noise, but the noise travels around, so you can't tell exactly where it is like the other infected.
That works - I'm still trying to get over my hunter paranoia. This concept would not only have my cameras switching views but also pointing upwards because it might jump down from who-knows where. heh heh. Fun times. It's like Jarassic Park Zombie Edition. xD
 

Aleate

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Mar 24, 2009
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Mafiastyle said:
Aleate said:
Mafiastyle said:
Aleate said:
Actually, I was thinking about these kind of things a few days ago.

One that I came up with would be called The Glider. What it would do is run along the ground, around the size of the Jockey, and once it finds the survivor, it would jump, spread its wings, and fly just high enough to hit the survivors. While it is as small as a Jockey when on the ground, it is bigger than a Tank when its wings are spread in the air. It does not actually grab, but if the survivors are hit, then they get the knock down animation, giving surrounding special infected a chance to close in and attack the survivors. Finally, the way you can totally dodge one of these things is to crouch, but then that will slow you to a crawl anyway, so its up to the survivor if they wanna try and side step it or just crouch under it. Oh, and it has about as much HP as the Charger.

I originally thought of this one while I was watching one of my teammates hopping up and down as he was running along, and I thought to myself "I wish there was some kind of way to stop those idiots from doing that..."
Would be funny to watch someone get hit by The Glider be knocked back and then get face jumped by a hunter - that would suck. - Would also be win too in versus. Good idea - imo.
Yea, that was kind of the idea. He could be seen as both an offensive and support infected.

Oh, and I forgot what noise it makes. It would be kind of a extremely high pitched hissing noise, but the noise travels around, so you can't tell exactly where it is like the other infected.
That works - I'm still trying to get over my hunter paranoia. This concept would not only have my cameras switching views but also pointing upwards because it might jump down from who-knows where. heh heh. Fun times. It's like Jarassic Park Zombie Edition. xD
Actually, that just gave me an awesome idea...
It can swoop! >:D
 

Zetsubou-Sama

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Mar 31, 2010
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The Ram: Larger than a Tank, invincible when attacked from the front, has almost the same life as one and can't be molotoved/boomer biled. He's job is to panic the players and make them run instead of just killing it. Deadly in corridors or crescendo events and puts a whole new spin on the super-boss infected. As well as changes gameplay aspects. The front would be a mass of muscles as well as common infected that he drag around with him.

The holder: Lies underground or inside buildings, his hands can go through obstacles and grabs a survivor and doesn't let go, hard to target with fire weapons, instead you'd have to rely on melee. This would help the rushing crescendo events a lot since nowadays it's barely a challenge. His design is of a crawling zombie with long bloodied arms.

The silencer: Grabs survirors by the mouth and prevents them from talking while holding them in the place where it caught them, alsor emoving the aura around the survivor so hat their teammates had to search for it. very weak damage, design of a bald half skull-less zombie with large hands

The morpher: Impersonates a survivor aura in danger for a while as well as the looks, great for chaotic situations, once a survivor would come in contact with him he'd have the chance to pounce him for damage.

The crawler : A small zombie that runs around in dark places like buildings that has a very distinct sound, he'd have the same strength of a witch and can't target a survivor if he's being flashed (blinded)
 

ssgt splatter

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Oct 8, 2008
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How about The Gasser. It a Boomer varient that farts a deadly cloud of toxic fumes that causes area damage like the Spitter but can affect a 3D area. (Example) If you're on a ledge and a Spitter spits and lands on the ground, then the pool can't get you but the Gasser's gas cloud can go up and around objects. The further you get from ground-zero, the less damage the cloud does to you.
 

DividedUnity

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Oct 19, 2009
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Maybe an infected army general that goes nuts and sends troops at you. Harder to kill because they wear body armour and such. Hahaha I knows its been done but it seems like a fun idea
 

Wyane380

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Feb 27, 2009
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It's not terribly creative as far as deriving from the mythology, but I like the idea of a Banshee. A bit bigger and taller than a Witch with a large dress.

She's only got one attack, she sings a song that starts haunting and gets progressively more shrill and violent until 30-45 seconds later it kills one incapacitated survivor, or (if no survivors are down) incapacitates the nearest survivor.

The challenge is finding her before she finishes her song. She can't climb and once she starts her song she's immobile. She has crap for health so killing her isn't hard.

To find her you just go where her voice is louder, and maybe the area near her could be brighter for visual goodness. She mixes wonderfully with Boomers, Chargers, or any other incapacitates. However special infected can't be too close to her while she's singing or else they lose health. We can't have everyone waiting for an ambush.
 

Superlordbasil

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Feb 23, 2009
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Always thought a commander style one would be good. It can command the common infected in basic way i.e. it can make and near by one follow it, go to a particular location and more importantly tell which specific survivor to target (this would be overridden by boomer bile. Lastly to make sure it doesn't find itself sold short by a lack of infected it can spawn small group of infected to follow it around every now and again.
 

Slythernite

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Superlordbasil said:
Always thought a commander style one would be good. It can command the common infected in basic way i.e. it can make and near by one follow it, go to a particular location and more importantly tell which specific survivor to target (this would be overridden by boomer bile. Lastly to make sure it doesn't find itself sold short by a lack of infected it can spawn small group of infected to follow it around every now and again.
The lead Infected.

 

Dr. Paine

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Wyane380 said:
It's not terribly creative as far as deriving from the mythology, but I like the idea of a Banshee. A bit bigger and taller than a Witch with a large dress.

She's only got one attack, she sings a song that starts haunting and gets progressively more shrill and violent until 30-45 seconds later it kills one incapacitated survivor, or (if no survivors are down) incapacitates the nearest survivor.

The challenge is finding her before she finishes her song. She can't climb and once she starts her song she's immobile. She has crap for health so killing her isn't hard.

To find her you just go where her voice is louder, and maybe the area near her could be brighter for visual goodness. She mixes wonderfully with Boomers, Chargers, or any other incapacitates. However special infected can't be too close to her while she's singing or else they lose health. We can't have everyone waiting for an ambush.
I think it'd be interesting if she was some sort of hybrid between the Witch and the cut Screamer- if you startle her, you'll go down in one hit, but if you kill her, her death scream attracts a horde. She'd have to have the same reaction as a witch though, incap then flee.

Also, who else thinks that, if there is a Left 4 Dead 3, it needs to be set in winter?
 

theonewhocansmell

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you guys keep in mind the infected are still part human. they have to still have human-like characteritics. for example, the boomer is a fat zombie that pukes on the survivors. simple. realistic. great idea. a buff zombie that shoots spiked balls at the survivors? seriously?
thats where they went wrong with the jockey. it doesnt resemble a human (neither does the charger or the smoker from l4d2.) I wish they would do something about that if there a L4D3.
what the special infected already have covered:

Boomer-attracting hordes, blinding/distracting survivors
Hunter-pinning down a single survivor
Smoker-seperate survivors from a distance, pull survivors into hazards
Jockey-seperate survivors from up close, guide survivors into hazards
Spitter-does area damage forcing survivors to relocate or face taking damage
Charger-scatters/seperates survivors, potentially instant killing reckless survivors

When coming up with new infected ideas, dont just think about how it can do a ton of raw damage to a survivor, but how it can take advantage of certain opportunities presented at the time of the ambush. If you havent noticed, each special infected sets another special infected up for a decent attack. Learn to take advantage of each infected's abilities and you can easily wipe out any team in a matter of minutes.