I hate them I hate them I hate them I hate them. Ive only just got Shivering Isles and have turned it off because leveled enemies were ruining any kind of fun I could get from it. Stupidly over powered monsters that obliterated a character with full stats in everything and the best armour and weapons. Leveled enemies are so close to to ruining Oblivion a game I love and hate in almost equal measure. Its the perfect fantasy game but the mechanics are so horribly broken. Did Bethesda test the game? Or just shrug and assume it'll do? Especially with the barrage of glitches. Almost every mission has a game ending glitch that can happen some more than others, the models allow dropped items to fall through them, enemies can become verticle-ised after death, npcs can glitch and do amazing things like jump all the way to you, or appear behind you when they were in front.
A little self indulgent, Im just furious at Bethesda. Is Oblivion actually a good game? Or is it the only choice? If their was much in the way of competition would they try harder to release games without such huge oversights? Leveled enemies should be outlawed in gaming forever, punishable by some kind of very painful slow torture. Whats the point in leveling when everyone else gets stronger too? Is there anyone who likes leveled enemies?!
A little self indulgent, Im just furious at Bethesda. Is Oblivion actually a good game? Or is it the only choice? If their was much in the way of competition would they try harder to release games without such huge oversights? Leveled enemies should be outlawed in gaming forever, punishable by some kind of very painful slow torture. Whats the point in leveling when everyone else gets stronger too? Is there anyone who likes leveled enemies?!