On the other hand, one could argue that it doesn't make sense to keep switching based on what game you're playing, and instead makes more sense to pick one scheme and apply it to everything.FallenTraveler said:for aircraft sims it should be inverted though, and for quite a few other things it should be as well, but for fps's it just doesnt make logical sense to invert it... at least to me.
i absolutely hate that arguement, anytime someone brings that up they never ever flip the horizontal axis then, which is complete bullshit and opposite of that reason (not at you, just the person you were quoting from in the discussion) brought up.TornadoFive said:Possibly, but as Charlie Brooker recently said on this very topic, "The analog stick is like your head. You pull back to look up, you push forward to look down."Jadak said:Sure there is, down = down and up = up. Anything else might be functional, and even preferable for many, but anything where the directions do not match is not correct.TornadoFive said:There's no "correct" way to do it. It all comes down to personal preference.
I can't find the original article but it was a discussion on this topic between him and Dara O Briain.
And it's true. When you think about it, you don't push "up" on an analog stick, you push "forward".
But yeah, I get what you're saying. And my friend constantly picks me up on it whenever I change my settings to inverted. But like I said, it all comes down to preference.
I imagine if I wanted to make a puppet look up I'd pull back on it's head and vice versa. At least that's what makes sense to me!hazabaza1 said:Ew.
I don't get how people can play inverted.
It's forward and back, not up and down. Much like how pressing the left stick forward doesn't make you jump. So, the directions don't match anyway. It's preference, and that's it.Jadak said:Sure there is, down = down and up = up. Anything else might be functional, and even preferable for many, but anything where the directions do not match is not correct.TornadoFive said:There's no "correct" way to do it. It all comes down to personal preference.
I guess. But to me, it just feels... wrong.KnowYourOnion said:I imagine if I wanted to make a puppet look up I'd pull back on it's head and vice versa. At least that's what makes sense to me!hazabaza1 said:Ew.
I don't get how people can play inverted.
Looking at the poll, I have to wonder if you're still going to share the results with him. The way I look at it, when I'm playing an fps I'm not piloting a damn plane. Since the reticule in an FPS is most akin to a mouse cursor it makes sense that you move it onto whatever you want to kill without inversion as you would move a cursor onto whatever you wish to interact with. The relationship is further skewed when playing an FPS on a PC. Where the reticule IS a mouse cursor.mattyfox666 said:please help me with this fellow gamers, my mate here at work uses regular controls on COD and GOW etcetera, where as i invert my axis so that pulling back on the analogue scrolls the camera upwards, much like an aircraft (THE CORRECT WAY!) Its turning into an argument so i'd just like a show of hands to prove me right, thx people
(only joking about THE CORRECT WAY remark, geez)
Only it's NOT your head. The anatomical argument is moot considering the stick also controls your arms. If you are holding a rifle do you push and pull to aim up and down? No. You flex up and down at the elbow. For that matter your head is capable of moving forward and backwards as well as up and down.TornadoFive said:Possibly, but as Charlie Brooker recently said on this very topic, "The analog stick is like your head. You pull back to look up, you push forward to look down."
OK, lets not get carried away with this!gmaverick019 said:i absolutely hate that arguement, anytime someone brings that up they never ever flip the horizontal axis then, which is complete bullshit and opposite of that reason (not at you, just the person you were quoting from in the discussion) brought up.TornadoFive said:Possibly, but as Charlie Brooker recently said on this very topic, "The analog stick is like your head. You pull back to look up, you push forward to look down."Jadak said:Sure there is, down = down and up = up. Anything else might be functional, and even preferable for many, but anything where the directions do not match is not correct.TornadoFive said:There's no "correct" way to do it. It all comes down to personal preference.
I can't find the original article but it was a discussion on this topic between him and Dara O Briain.
And it's true. When you think about it, you don't push "up" on an analog stick, you push "forward".
But yeah, I get what you're saying. And my friend constantly picks me up on it whenever I change my settings to inverted. But like I said, it all comes down to preference.
If your going to flip, then flip them both for logics sake, if your going to flip one, fine, awesome, personal preference, but don't try to throw logic at me with it
that's fine, it's your preference, like i said however fits you best, awesome, coolTornadoFive said:OK, lets not get carried away with this!gmaverick019 said:i absolutely hate that arguement, anytime someone brings that up they never ever flip the horizontal axis then, which is complete bullshit and opposite of that reason (not at you, just the person you were quoting from in the discussion) brought up.TornadoFive said:Possibly, but as Charlie Brooker recently said on this very topic, "The analog stick is like your head. You pull back to look up, you push forward to look down."Jadak said:Sure there is, down = down and up = up. Anything else might be functional, and even preferable for many, but anything where the directions do not match is not correct.TornadoFive said:There's no "correct" way to do it. It all comes down to personal preference.
I can't find the original article but it was a discussion on this topic between him and Dara O Briain.
And it's true. When you think about it, you don't push "up" on an analog stick, you push "forward".
But yeah, I get what you're saying. And my friend constantly picks me up on it whenever I change my settings to inverted. But like I said, it all comes down to preference.
If your going to flip, then flip them both for logics sake, if your going to flip one, fine, awesome, personal preference, but don't try to throw logic at me with it
As a point of interest, I did used to play with both axis' inverted. I went through the whole of Batman:Arkham Asylam like that. But when I got Mass Effect, I almost had to give up on it, because it doesn't have an option for inverting the x-axis. So I went back and played through B:AA for a week or so, without x inverted, to try and get used to the controls.
And that's the problem. Most games allow you to invert the y-axis, bbut I've only seen a handful that allow you to do the same to the x-axis.
I'm sure if I wanted to, I could re-train myself to use non-inverted controls. But I like playing the way I do. And as long as the games I want to play allow me to invert the y-axis, I shall play them like that.
Jesus Christ, you have gotta be one hard guy to reason with.gmaverick019 said:i just hate when people try to use logic in that situation trying to tell me im wrong and that way is best, that's the only thing that will irk at me
haha say whaaaa?Ghengis John said:Jesus Christ, you have gotta be one hard guy to reason with.gmaverick019 said:i just hate when people try to use logic in that situation trying to tell me im wrong and that way is best, that's the only thing that will irk at me
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