Jumplion said:
Silver said:
It shows pretty well how much skill is actually involved in playing most mmo's, when a computer can do it just as well as a player, if not better.
Aimbots? Super-Nazis that can spot you 500 yards away and headshot you?
Unfair enemy fighter AI?
Cheating AI that automatically get resources?
The computer can do everything better than a human can, regardless of genre, that's why there's "Hardcore" modes where the AI is suped up and you die in 2 shots, or how the computer can get a whole battalion on your base, or how it can counter every single move you throw at it.
No. No, no, no. No. With the same information, and the same tools as a human has a computer can be beaten, in a fair fight. If the computer has the same information as I have, and nothing more, then I (referring to me as a human, and not an individual, necessarily) can beat it. Not in an MMO, no, probably not in an RTS. In a shooter, yes, as long as I don't try a frontal assault. In a strategy game, yes, definitely, just look at chess. A human can outsmart a computer, and thereby outmanouver and defeat it. That's why it's more fun to play against other humans. It adds another aspect. Sure, a computer will always know better than you just how to maximize their damage output while minimizing the damage it takes, whatever the game, a computer is going to be faster than you, and a computer is going to be able to micromanage everything much better than you, but for all that, it can't outsmart you. It is not capable of creative thought or adaption, something that is required in many games, but not in mmo's. You can sneak up on it. You can divert its attention and you can trick and trap it.
What you're talking about is abusing a game's mechanics, or even bending a game's mechanics to suit the computer "player". That's not what I'm talking about.