I once had a hilarious "game" that was modelled after an mmorpg with all the time-consuming parts cut out. Moving between locations for example, finding fetch quests, selling loot, and even combat, since in an mmo everyone uses the same abilities in the same order anyway.
You just put it on, and then either watched it or just went and did something else and watched your character slowly grow. Since everyone in an mmorpg knows the best gear too, the game takes care of that for you as well, and skills and stats.
It shows pretty well how much skill is actually involved in playing most mmo's, when a computer can do it just as well as a player, if not better.