Poll: MMO's don't require skill.

Recommended Videos

Dugarel

New member
Jan 5, 2009
51
0
0
Almost all games require skill to a certain degree. MMO's and RPG's tend to have far more that needs to be tracked all at once, depending on party size for MMO's. If two large groups are versing each other in PvP say, the volume of info that has to be tracked (buffs, pets, party health for healers, and what have you) means being able to multitask and sort through it quickly.

I don't play many FPS's simply because I'm wierd, but I'm sure beyond quick judgement and hand-eye coordination other skills would be required.

And both FPS's and MMO's can foster team work.
 

CalamusGary

New member
Mar 29, 2008
23
0
0
An mmo requires that you know and understand your limits.
An FPS requires that you push and test your limits.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
0
0
So you're saying given the same gear, talent spec, and class compositions in two 3v3 arena teams in WoW, it should be a 50% chance of victory every time?
 

Kasil

New member
Sep 29, 2008
9
0
0
It really depends on the MMO. There's a France-based Strategy MMO I used to play, called Dofus, which was turn based.

I quit because levelling took an obnoxious amount of time and quests yielded on average 500XP (you need 1,000,000XP total XP to get to level 35 or so), and the level cap was 200 (you stop gaining new abilities at 100 but continue to gain stats and point to level abilities afterwards), so it catered to the crowd with nothing better to do but grind.

Anyways, it did take skill and strategy as a turn-based team combat MMO. If this sounds appealing to you, try googling it. On a side-note, if they basically started you at level 100 with stats to place and all of your abilities already, it would be a much more fun game.
 

Softnum

New member
Jan 5, 2009
5
0
0
The way most people play traditional PvE MMORPGs, they take absolutely no skill.

Let's say you're on the hunt for new gear. Do you?

A) Go collect a bunch of loot, then compare the various stats, and decide what fits your character the best?
B) Determine what stats you need, then go to MMOWEBSITE to find out what has it, then go after it?
C) Go to MMOWEBSITE, find out what the optimal build is, then grind the hell out of what it tells you too till you get there.

Most people I've talked to advocate playing like C. I think it goes without saying that C take no skill and little effort, apart from free time, and button mashing. Sure, someone needed to figure out that build, but it wasn't you, and so it took you NO skill to do that.

Another little test.

You fight a boss with a party / raid and try a new strategy. What happens?
A) Everyone gets together afterwards and discusses how the strategy could be better.
B) Everyone yells at you for not doing it the way that everyone else does, and tells you that you suck at the game, and shouldn't be in the guild.

Guess which one is the activity of a skill-based game, and which one isn't? Doing things the same way as all the other people is not a skill. Any game that encourages you to play it in exactly one way takes no _real_ skill to play. AND, every time that you tell someone they're doing it wrong because they don't follow everyone's lead, you are ADMITTING that your game takes no skill.

As another analogy; back in the day of test-based adventures.... finding the play though of the game and typing the commands in the order given takes as much skill as looking on whatever MMO site and following those directions to bring down RAID BOSS.

Follow ups to predicted criticisms:

No, I'm not JUST some bitter player. I can follow directions as well as anyone else. I just don't find it challenging.

'Well *I* don't play the game that way' Bully for you. I'm obviously not talking about you.
 

Littaly

New member
Jun 26, 2008
1,810
0
0
It require a different type of skill: Social skill.

You can be an a-hole and the world's greatest Halo player, but you won't above 5 man instances in WoW.
 

mark_n_b

New member
Mar 24, 2008
729
0
0
Littaly said:
It require a different type of skill: Social skill.

You can be an a-hole and the world's greatest Halo player, but you won't above 5 man instances in WoW.
This is exactly true. I am not a super, online player because I don't enjoy going around making "virtual friends", as such I don't enjoy using the primary skills that these game-types center around.
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
Littaly said:
It require a different type of skill: Social skill.

The reason why us anti-social hermits can never get that deep into a MMORPG and end up complaining about how they are skill-less wastes of time probably has a lot do with this. A lot of us don't like having to deal with strangers or coordinate all our friends to play. We just want to play a good game that doesn't demand massive social obligations from us...

...which might be a fair indication we've got the wrong genre.
 

TaborMallory

New member
May 4, 2008
2,382
0
0
Belair 1955 said:
Every type of game can be boiled down the same way as people do MMORPG's, thus proving they too require no skill:

Shooters: Point and click and someone dies. Run around shooting things.

RTS: Make resources, make units, kill the other guy.

Fighter: Mash the attack button 'till the other guy dies.

However, I believe everyone who plays these games beyond a basic level will argue that I am dead wrong, that the game is deeper than that, and that it does require skill!

"That game is not the simple atrocity you are trying to make it Sir! That is only a very shallow overview of some of the basics of that type of game, I am outraged!". you say.

And thus I make my point.
/end nerdrage
Respect.


In my opinion, as Belair points out here in a nutshell, there are different types of skill!
One cannot simply define "skill". "Skill" is just as broad a term as "smart". One could be a math genius and not know two shits and a damn about english or grammar.
I have a friend who has a certain gift with FPS games, but when it comes to any other gameplay that doesn't involve a gun, he's... er... embarrassing. Sorry Chris, if you ever read this :)
 

CIA

New member
Sep 11, 2008
1,013
0
0
pantsoffdanceoff said:
I think the most skill oriented MMORPG would probably be guild wars. You only get to have 8 attack slots so you have to choose your skills wisely and make sure they can work in any situation and that's a ***** to do. WoW takes little skill only a serious time commitment and yes I've played WoW so I'm not just trolling.
Guild Wars reference! You win. (not sarcastic)

It takes a certain amount of skill, sure. Sort of like how 2Fort takes a certain amount of skill. (For those of you not following along at home that means that MMOs take a different kind of skill)
 

Lazzi

New member
Apr 12, 2008
1,013
0
0
every game require skill. In MMO's you kick and make sur some thing die befor you to, in FPS you click and hope you kill it, in racing games you turn and work with up to 3 other buttons. while rythme games require working a beat.

so yes every game requires skill to play, now im going to go and play me soem chinese checkers.
 

pantsoffdanceoff

New member
Jun 14, 2008
2,751
0
0
CIA said:
pantsoffdanceoff said:
I think the most skill oriented MMORPG would probably be guild wars. You only get to have 8 attack slots so you have to choose your skills wisely and make sure they can work in any situation and that's a ***** to do. WoW takes little skill only a serious time commitment and yes I've played WoW so I'm not just trolling.
Guild Wars reference! You win. (not sarcastic)

It takes a certain amount of skill, sure. Sort of like how 2Fort takes a certain amount of skill. (For those of you not following along at home that means that MMOs take a different kind of skill)
TF2 DOES take a lot of skill. It's my go to excuse as to why I suck so hard at it.
 

Aries_Split

New member
May 12, 2008
2,097
0
0
Arsen said:
Okay, let me rephrase this so that it makes sense. It DOES require skill within the light that a player needs to know:

A. Attack Patterns
B. How to use their own class
C. Movement and technique

However, this isn't skill on the same level as a fighting game, FPS, or anything technical. Not knocking ALL MMO's and RPG's for this, however the majority of MMO's all cater to someone's ability to play on the same field REGARDLESS OF SKILL (winkwink Balacing knudgeknudge) instead of having default gamer instincts.

These kids on WoW these days would get schooled in 2Fort. The real one, not the TF2 Toy Story knockoff.
Play Lunia, then STFU.
 

Littaly

New member
Jun 26, 2008
1,810
0
0
Gormourn said:
Littaly said:
It require a different type of skill: Social skill.

You can be an a-hole and the world's greatest Halo player, but you won't above 5 man instances in WoW.
The social skill required in MMOs is minimal.
It depends on how you define being a successful MMO player. A skilled PvP player requires no social skill. But to stick with a guild for long enough for them to take down the Lich King you do need a lot, especially if you want to be there for the kill. Being a guild officer is also a heavy task, you won't get respect if people don't feel comfortable around you, and you won't stay on your position long if people don't like you. I'm not even gonna go into guild leading, to lead a successful guild is a task you need to be a natural leader to do, not only be respected and liked by your fellow members, but also able to organize it in a way that satisfies everyone.
 
Feb 13, 2008
19,429
0
0
Like in most games, sheer button mashing will get you so far, but I challenge you to take down the Manaetic Behemoth on the Plane of Innovation without skill/co-operation and a few KEI's.
 

Jursa

New member
Oct 11, 2008
924
0
0
I've played MMO's in my life and people who think MMO's don't require skill are the reason I left, because they usually suck and piss others off. MMO's are pretty much turn based battles only with you nudging your played in one direction or the other. The main point of the game is builds, gear and stats, once those are worked out well you're good to go, but people seem to fail at doing even one of those three quite often.
 

CIA

New member
Sep 11, 2008
1,013
0
0
pantsoffdanceoff said:
CIA said:
pantsoffdanceoff said:
I think the most skill oriented MMORPG would probably be guild wars. You only get to have 8 attack slots so you have to choose your skills wisely and make sure they can work in any situation and that's a ***** to do. WoW takes little skill only a serious time commitment and yes I've played WoW so I'm not just trolling.
Guild Wars reference! You win. (not sarcastic)

It takes a certain amount of skill, sure. Sort of like how 2Fort takes a certain amount of skill. (For those of you not following along at home that means that MMOs take a different kind of skill)
TF2 DOES take a lot of skill. It's my go to excuse as to why I suck so hard at it.
I never said that it didn't take a lot of skill.
 

Signa

Noisy Lurker
Legacy
Jul 16, 2008
4,746
6
43
Country
USA
Mister Benoit said:
ultimasupersaiyan said:
MMO's don't require much skills at all really. Just click on the mob and hope it dies before you do. I play FFXI and the only skills you need is to know are always fight in a party and paladin is overall the best and safest job to solo as. Ok ok there also the encyclopedic knowledge required to abuse enemy weaknesses but almost nobody does that unless there a Black Mage in FFXI.
You sir suck. Now I don't play anymore and haven't for 3 years. But, I mean common seriously.. Paladin as the best solo job? Are you retarded? Have you never heard of beast master which basically solo's all of it's levels until around 65? Or maybe a Red Mage/Ninja Soloing many of the Notorious Monsters? Hell Paladin is an alright tank but even in most cases it's better to have a Ninja/Warrior. So please before you start saying something requires no skill, at least know something about the game. Every line in your post is absolute gold to anyone who's played for a fair while.
This thread is a little TL;DR for me because I don't really care, but I felt this post was worth commenting on.

Wouldn't this be evidence of how MMOs don't require skill because you need to only choose the right class to do well in certain situations? I mean (having never played FFXI), if a paladin is a good tank, but not the best for PvE in the long term, wouldn't a person with good gaming skills be able to overcome this disadvantage? Compare to TF2. A medic is not a good combatant, but I have a friend that kicks ass with one. If TF2 was FFXI, a medic (or white mage) wouldn't be able to really kill much, no matter how well the player plays the game. Granted, there is a little luck involved, like having your enemy not facing you while you run up with your bone saw, but how would you expect to get away with anything like that in an MMO?