Considering NWN was all about modding, you can't claim mods ruined their vision when they released both a toolset AND 3D modeling export tools to support the community. A ton of people authored their own adventures, artists used the platform for their portfolio, and many set up their own custom worlds for people to play in a mini-MMO setting.Darkasassin96 said:If people are still playing neverwinter nights because of modding then why are you crediting Bioware. Bioware made the game and the game was good, when people start adding additions to i then it stops being what Bioware intended it to be and went on to make it. Again I dont understand how a developer cant feel insulted when someone mods their game. Bug fixes I can get behind, but it seems like this is the only medium where this kind of behaviour is encouraged.
And the flip side is that some outstanding mods got incorporated into the base game itself, like horses and cloaks, so it was a win-win scenario.
To be fair, BF3 is a competitive multiplayer game, so it tries to maintain a certain level of balance and consistency for how one plays. Allowing for UI mods to make the enemy stand out as bright red on a bland ground of grey, can disrupt that balance, hence why they're resistant to allowing any mods like this.DataSnake said:Let me put it this way: if an author tried to get someone banned from libraries and bookstores [http://www.escapistmagazine.com/news/view/119942-Adjusting-Battlefield-3s-Brightness-Could-Get-You-Banned] for writing fanfiction, I'd never buy another one of their books, no matter how great a writer they were.
However, it would be nice if they allowed for map-making tools.
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Having come from a mod background, I'm in support of more games that allow modding - look at Portal 2, TF2, L4D, NWN, SimCity4, any Bethesda game. Then compare with games that didn't allow modding, especially single-player ones - you basically play the game and then put it down.
Of course, as with any community authored stuff, you'd have the 90% of average to crap content, 10% good, and 1% great - One really needs a way to filter stuff out.
However, there is a downside to modding, which is why a lot of companies are hesitant to supporting it - especially if the studio stores content on their end. What if someone submitted copyrighted content, who is to blame for it? Sure you'd say the submitter, but the originating creator might target the studio that makes the game instead, as they are the ones providing a service in distributing said content around, and should be more diligent in filtering stuff out (nevermind the obvious lack of manpower required for that).
Thus, sometimes it's better to not allow it in the first place to save having to deal with any legal headaches. It would be nice if the laws were changed to reflect this, as more and more games have online, sharing components, cloud storage and such.