I hope they spice it up a little if it is the sameThe-Big-D said:If its just as good as COD4 I wont care
Should be promising, Definatly be better than World At War.
Yeah its been cleared up, there's even a nice comic on the first page somewhere too, ill move it to the first post in a secondSimalacrum said:as most people here have probably already mentioned, its not Call of Duty: Modern Warfare 2, its just Modern Warfare 2
Yeah, Modern Warefare was the step the series needed.painfull2006 said:I hope they spice it up a little if it is the sameThe-Big-D said:If its just as good as COD4 I wont care
Should be promising, Definatly be better than World At War.
and yeah, it dosnt take much to be better than WAW though![]()
Wait wut?! You call MW2 milking, but you want WW2 back? Fo rizzle?! Besides we barely know anything concrete about MW2, how it will work out, you're quick to judge hmm?Kiutu said:Call of Duty 4 2, bleh. Milking. Really though, I just want WW2 back because I like me my bolt action which 4 denies me. I am done with Treyarch though and Zombie Nazi's is stupid and turned me more away.
toxic_waster said:when i saw the ultra short teaser i had to go have a bloody cold shower i was that excited about this game, then i saw the date, November. which is a good thing, the more time they have to polish this the better.
Yeah its the 60 gb versionBrEnNo1023 said:i have a job too, but i like it when i don't have to spend my own money on things i need/want XD so, if adopted you get the option of your own room to store all your stuff in, but you still have to support yourself to an extent in regards of food, water and electricity usage.BenMcMichael said:lol well I have a part time job, so I am not in need of some1 to buy a copybut I do like the sleeping on the couch part lol, how much is board? and about this adoptoin part? If adopted to I get to keep my bed, new tv and ps3?
if you don't want the room you can have the couch- but there's already a PS3 in the living room though, so your ps3 will have to go, unless it's the 60 gig version, in that case i shall sell mine and retain the funds to spend on a new TV for my own room.
but hey because i'm a nice parent i'll let you keep your new tv. it'd better be HDMI enabled though. I need a new telly in my living room. you can set it up there. any form of surround sound system you can donate to your new foster parent will be greatly appreciated also, after all, your room may be the living room, but its my house![]()
IW confirmed this as a fake.Ascarine said:I already know most of whats gunna be in CoDMW2 cos of a game developer who leaked a load of information about the game to the public. He was then sacked from IW and his account with them was suspended making us think that this was legit info that he was providing.
I will provide all the info that we were given:
Vehicles will be in MW2
M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)
Ak47 and M4 will return, unknown if there are any changes
M40 will return, ACOG damage boost will be fixed
Scorpion, P90, M21, R700, G3, G360 will not return
There are more unknown weapons that will not return
New sniper rifle: SR25M (United states forces)
New Assault rifle: Diemeco C8 (Canadian forces M4 equivalent)
New Assault rifle: L85A2 (United Kingdom forces)
Total weapons in multiplayer are said to be around 35
FavoriteModern warfare 1 maps will return
Helicopters, air strikes, UAV will return
Red dot sightings will come in different shapes for multiplayer (circular, square, Original)
Snipers will have special grass camouflage (As seen in Modern warfare 1?s campaign)
All perks will return from MW except eavesdrop and others will be altered
All gametypes will return from MW and all will have hardcore versions
New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy?s Intel)
New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
Solider customization for each class (and each country)
Sniper with silencers will NOT be in multiplayer
There are NO bots in local multiplayer
Similar version to Nazi Zombies, however details are unknown
NO guest players online, 1 player per console
Killcam save feature
There is blood and gore
Offline/Online Co-op
Story takes place in the Middle East
Role as US marines return
Ken Lally voice work in campaign
Release is set for sometime in November
New army tags will be available to add different elements in campaign (similar to halo skulls)
Campaign-only weapons
The play tester in question posted this info on IW's twitter page and has sense been removed and his account deleted, which leads everyone including us to believe at this time during development these are part of the game.
Thats actually a good idea, im guessing there should be alot of troops around aswell? so you have to prioritise killing the tanks over the people because your troops wont be able to hurt them muchIsoNeko said:To make a successful tank mission. You need to make a tank, a actual Tank. Not some overpowered piece of tripe that can withstand 5 RPG's.
A good way to do it, would be to pilot a BMP. Carrying troops in the back, while the tank moves forward. Imagine this:
We have Soldiers A through D, and a SAS Engineer. You pilot the tank, with a damage meter. Obviously your unaffected by bullets, but Grenades and Explosions damage you. When you've decided you need a heal, you exit the Tank as your player Character. Alongisde Soldiers B, C and D, and you've got to secure the area, while the Engineer repairs your tank. He only has so much repair ability before he runs out of "parts" (Tank healing points).
Being able to get out of your Tank means you can do the entire level on foot, although the tank just makes it easier (Achievement anyone?). Although, when you run out of tank health and repair health, you've got to progress on foot and clear it out before you bring the tank up. Losing the tank means game over.
And how would we do this? Quick time events?. Besides, a heavily armoured tank, won't just pop open it's hatch to any ol' retard. Besides the streaming hail of bullets and explosions from the enemies and other tanks, do you honestly think you'll have time to climb on top of a heavily armoured 7 foot tall tank, climb aboard and stay on without the movement of the Tank or it's turret knocking you off, pop the hatch without anyone inside noticing and slaughter them all? Doubt it.painfull2006 said:Thats actually a good idea, im guessing there should be alot of troops around aswell? so you have to prioritise killing the tanks over the people because your troops wont be able to hurt them muchIsoNeko said:To make a successful tank mission. You need to make a tank, a actual Tank. Not some overpowered piece of tripe that can withstand 5 RPG's.
A good way to do it, would be to pilot a BMP. Carrying troops in the back, while the tank moves forward. Imagine this:
We have Soldiers A through D, and a SAS Engineer. You pilot the tank, with a damage meter. Obviously your unaffected by bullets, but Grenades and Explosions damage you. When you've decided you need a heal, you exit the Tank as your player Character. Alongisde Soldiers B, C and D, and you've got to secure the area, while the Engineer repairs your tank. He only has so much repair ability before he runs out of "parts" (Tank healing points).
Being able to get out of your Tank means you can do the entire level on foot, although the tank just makes it easier (Achievement anyone?). Although, when you run out of tank health and repair health, you've got to progress on foot and clear it out before you bring the tank up. Losing the tank means game over.
I dont tihnk loosing the tank should be game over though, maybe if you can clim on enemy tanks and jump in, kill the driver and crew and take over it?
Yeah but it's very obscure. All it really is is a few voices over a black background and a green sound bar in the middle. www.modernwarfare2.com. There is a mention of russia and something about an airport, which made me wonder about the "mile high club" mission after the credits in COD 4.funksobeefy said:theres a trailer?
Good points, so... maybe instead of the whole beaing in control of the tank and the gun, you control some of the troops that have to protect it from other troops that are trying to put explosives on it?IsoNeko said:Also, I don't think the army will be pleased to hear they lost a tank and gained a inferior enemy tank.
It is a very good idea, my only issue is that for me, MW1 was very fast paced, where as in this scenario you could get very bogged down with the whole healing process.IsoNeko said:To make a successful tank mission. You need to make a tank, a actual Tank. Not some overpowered piece of tripe that can withstand 5 RPG's.
A good way to do it, would be to pilot a BMP. Carrying troops in the back, while the tank moves forward. Imagine this:
We have Soldiers A through D, and a SAS Engineer. You pilot the tank, with a damage meter. Obviously your unaffected by bullets, but Grenades and Explosions damage you. When you've decided you need a heal, you exit the Tank as your player Character. Alongisde Soldiers B, C and D, and you've got to secure the area, while the Engineer repairs your tank. He only has so much repair ability before he runs out of "parts" (Tank healing points).
Being able to get out of your Tank means you can do the entire level on foot, although the tank just makes it easier (Achievement anyone?). Although, when you run out of tank health and repair health, you've got to progress on foot and clear it out before you bring the tank up. Losing the tank means game over.
Well...TheLoveRat said:It is a very good idea, my only issue is that for me, MW1 was very fast paced, where as in this scenario you could get very bogged down with the whole healing process.IsoNeko said:To make a successful tank mission. You need to make a tank, a actual Tank. Not some overpowered piece of tripe that can withstand 5 RPG's.
A good way to do it, would be to pilot a BMP. Carrying troops in the back, while the tank moves forward. Imagine this:
We have Soldiers A through D, and a SAS Engineer. You pilot the tank, with a damage meter. Obviously your unaffected by bullets, but Grenades and Explosions damage you. When you've decided you need a heal, you exit the Tank as your player Character. Alongisde Soldiers B, C and D, and you've got to secure the area, while the Engineer repairs your tank. He only has so much repair ability before he runs out of "parts" (Tank healing points).
Being able to get out of your Tank means you can do the entire level on foot, although the tank just makes it easier (Achievement anyone?). Although, when you run out of tank health and repair health, you've got to progress on foot and clear it out before you bring the tank up. Losing the tank means game over.
As to the stealing other tanks and parts idea, doesn't it seem pretty far-fetched. I mean, do you realistically think a tank crew could survive their tank blowing up, commandeering another tank or raiding and salvaging parts from wreckage.
Sorry, but I don't see that happening.