See, I like that idea. I'll have to check it out, if it's like you've made out I'm surprised no one else has taken this on.Kahunaburger said:I think it can be done right if it doesn't come off as too contrived. Like in the first Witcher with the whole "choosing the lesser evil" thing.Zantos said:There is always the problem though of those fans of role-playing who would cry out in horror if they were trying to play a "pure good" character (I think that's the correct term for someone who plays entirely good decisions) and they got into a situation where there was no "good" solution and the only way to get out would be to do something "evil".
Back side A, side B, or neither, watch chaos ensue in different ways depending on your decision.
Don't want the local witch's death on your conscience? Have fun butchering a mob of angry noncombatants.
And so on.
I really have mixed views on all of your points. As for their being "One good and one bad" decision, that's not always a bad thing, movies and books like Lord of the Rings and Harry Potter don't suffer from having a definite evil and a definite good, in fact, that's part of their appeal, grand stories of righteousness overcoming wickedness. If you're trying to tell a realistic story (i.e. Fallout) then yes, it would be better to have some gray areas for players to experiment in.IKWerewolf said:- It limits the decisions that the developer can ask you of as there must always be one good and one bad decision.
- It doesn't take into account the grey areas and the person's preference(see Extra Credits on the Mass Effect 2 Legion side quest).
- Reality isn't clean cut it makes the game world seem designed through the eyes of a child which reinforces the sterotypical view of gaming is for children.
- You only ever make the choice once, especially where achievements are involved, you only decide once at the start to be good, bad or neutral.
Same here, actually - it seems like more people should be doing this sort of thing. ME2 makes a head fake towards this in Legion's loyalty mission, but the paragon/renegade mechanic causes problems for the actual execution, IMO.Zantos said:See, I like that idea. I'll have to check it out, if it's like you've made out I'm surprised no one else has taken this on.Kahunaburger said:I think it can be done right if it doesn't come off as too contrived. Like in the first Witcher with the whole "choosing the lesser evil" thing.Zantos said:There is always the problem though of those fans of role-playing who would cry out in horror if they were trying to play a "pure good" character (I think that's the correct term for someone who plays entirely good decisions) and they got into a situation where there was no "good" solution and the only way to get out would be to do something "evil".
Back side A, side B, or neither, watch chaos ensue in different ways depending on your decision.
Don't want the local witch's death on your conscience? Have fun butchering a mob of angry noncombatants.
And so on.
Ninja'd by Ultima, sweet.penguindude42 said:You do know Ultima 4 exists, right?
Because if you don't, there is no hope for you.
~Tom
That quote might not be exact word for word, but it's a sample of the character creation. Morality with no right or wrong answers(unless you're powergaming, then you avoid humility as an answer because you don't get a stat bonus for it)Ultima VI:The False Prophet said:"You're returning a large sack of money to a personal friend, and you come upon a beggar. Which of the following do you do?
a)Honorably bring all of the money to your friend.
b)Compassionately slip the beggar a few coins, knowing they won't be missed.
Is it a good story? I'm doing a run through all the mythological hack n slashers I've missed over the years, and it's taught me that if I like the story I will put up with bad combat systems (along with things that don't even make sense). Plus this sexism can't be any worse than the racism that seems to have become a requirement of most new releases.Kahunaburger said:Keep in mind though (if you're planning to check Witcher 1 out) that there are some pretty problematic elements of that game. The combat system is pretty clunky, and there's the whole sexism issue. IMO, though, the things it does well it does very well.
The story's pretty YMMV - it's very good once it gets going, but takes a long time to get going. I personally like it, but plenty of people don't for equally legitimate reasons. And the sexism is mostly re: the sex card mechanic - the game actually has some really strong female characters. IMO it's definitely there, but it's not as bad as some people say it is. But yeah, by all means check it out - lots of people (myself included) really like itZantos said:Is it a good story? I'm doing a run through all the mythological hack n slashers I've missed over the years, and it's taught me that if I like the story I will put up with bad combat systems (along with things that don't even make sense). Plus this sexism can't be any worse than the racism that seems to have become a requirement of most new releases.Kahunaburger said:Keep in mind though (if you're planning to check Witcher 1 out) that there are some pretty problematic elements of that game. The combat system is pretty clunky, and there's the whole sexism issue. IMO, though, the things it does well it does very well.