Poll: Motion controls - Your Opinion?

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LightOfDarkness

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Mar 18, 2010
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My opinion is that they are they're own niche gaming market (as big as it may be). Maybe it will share some ground with the hardcore market, but not much.

As for the technology, I think that Sony and Microsoft needs to get out of the Wii's market and focus on innovation somewhere else. Like better force-feedback, or cyberspace. Actually not force feedback because that kind of ties into motion control.
 

rezboyjoey

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Mar 7, 2010
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Someone has said it before, but without physical feedback motion controlls are unimmersive, at least as far as controlling an item goes.

I have however seen and played games that react to the movement of your body (when you lean left your character leans left, when you crouch your character crouches, etc.) where the motion sensitive technology made it an entirely different experience to play and actually made the game a lot more fun. I'm immagining something like that in a game like modern warfare 2 where you actually lie prone and use a special controller molded like an M16 (similar to how guitar hero has the fake guitars) to fire your weapon. It would take some tweaking, but actually performing some of the basic actions you see your character performing would add an entire new level of depth to the experience for me.
 

Worgen

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Whatever, just wash your hands.
they are ok, I liked using them to do stuff in metroid prime 3 but over all I dont really care about them
 

tzimize

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Mar 1, 2010
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The problem is that people try to build entire games around them. And with controls as impresise as motion control, the games will ultimately suffer (unless its an on-rails game like house of the dead or something).

Motion control could work if it was used only for specific bits of a game, like specific puzzles of different kinds. But as a master-control it is simply terrible.
 

xdgt

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Apr 27, 2010
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If I wanted to my move while playing a game, I'd go outside. The whole idea is a step backwards. Microsoft and Sony just don't want to feel inferior to Nintendo.
 

Chipperz

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I believe they're a necessary step towards full-body controls and that while they are currently detrimental to immersion, they will lead to far superior controls schemes and entirely new genres of games further down the line.

I also believe that the current "motion controls mean casual games!" nonsense is a fad brought about by people who are too young to remember the ammount of crap that was on the PS2, or the SNES, or the NES, or the Atari 2600. Either that or they fail to make the correlation that the most popular console gets the most crap, which HAPPENS to be the one with motion controls this time around.
 

molesgallus

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Maybe, as part of some integrated, virtual reality system. Otherwise, they are severely hindered by the constraints of the display the are run on, and the environment they are in. We need 360 degree screens, and omni-directional treadmills before they'll be more than a gimmick.
 

Gigaguy64

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Apr 22, 2009
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I think that it has great potential but hasn't been implemented very well.
Though iv played games that use it very well.

Metroid Prime:Trilogy, for example, uses the Motion controls very well.
 

molesgallus

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AjimboB said:
It's a useless gimmick that limits gaming potential.

It seems that each new control medium being used for videogames becomes less and less useful.

First you had the keyboard, which is the most precise and dynamic of the videogame control methods, then you have controllers, which are smaller, have fewer buttons, and are therefore less dynamic, because it can perform fewer actions, and now finally we have gesture controls, which are even less precise than the other 2, and less dynamic, because there are fewer different gestures that can be recognized than there are buttons on a standard xbox 360 or ps3 controller.

We're taking game control backward in time in terms of controller functionality, not forward, and this trend needs to end.
There ar more gestures that can be recognized than there are buttons on a controller. I prefer using a controller over a keyboard. The consolidation of controls makes it more intuitive, less straining, and ultimately more fun to use. I think motion sensing will eventually be a viable technology, but only when other technologies make it more immersive. Otherwise it will only ever be a gimmick
 

manythings

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I don't really care about them but when you see a little Mii-Hitler waving a wooden sword around battling the wii sports resort miis, who all seem to be non-caucasians, you can't help be laugh yourself stupid.
 
Mar 18, 2010
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I think the motion control market needs to lean more towards different motion control. In a game that was in a couple of arcades I've been to, there was a game called Police 911, and the basis was you stood on this mat, crouched around and such and had a lightgun. You crouched in and out of cover, firing the gun at criminals and such... that's the kind of motion control we need, not simulating samurai-sword-fighting by swinging a tiny remote around.
 

The Pink Pansy

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Jun 17, 2010
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I think they could be great in the future. I like to think virtual reality is the future of the video gaming industry, and as such perfecting motion-sensitive controls is a necessity. I see no problem in letting casual gamers give companies enough financial incentive to perfect these controls.

Let's face it, the only real argument against the current use of motion controls is that they shift financial and creative resources away from hardcore games, hence the numerous marked similarities between many current hardcore games. This simply isn't true as the 'sameiness' found in many hardcore titles is more due to a lack of willingness on the part of publishers to pay millions of dollars to make a game that might not sell. As such, when publishers find something that sells, they just keep following the same general formula, hence the current plague of sequels and knock-offs.
 

Feriluce

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Apr 1, 2010
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Untill they find a way to provide physical feedback, motion control is little more than flailing your arms around randomly.

Or your whole body in the case of the natal.
 

Mr. McFuzzers

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Jun 7, 2010
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It needs to die now.
I wan't to sit on my ass and lose myself in my games.
If i'm constantly swinging my arms around and fighting with the controls then I lose all since of being immersed in my games.
 
Apr 24, 2008
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I think there is potential in it. If I can play an Elder Scrolls game and have full control over the sword, instead of having a few canned animations, I would be immensly happy.
 

Daedalus1942

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LightOfDarkness said:
My opinion is that they are they're own niche gaming market (as big as it may be). Maybe it will share some ground with the hardcore market, but not much.

As for the technology, I think that Sony and Microsoft needs to get out of the Wii's market and focus on innovation somewhere else. Like better force-feedback, or cyberspace. Actually not force feedback because that kind of ties into motion control.
The day that they remove traditional hand-held controllers is the day I stop buying current games and consoles.
That's my opinion.
The move, and the Kinect are all fad peripherals that wil most likely die within a year after their launch.
Now if only the Wii would just disappear and Nintendo would suddenly realize hand-held controllers work.