Poll: Necromorphs vs Flood

Outcast107

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I will say this..

To beat nerco it takes one miner..

To beat Flood it takes a Super soldier, UNCS marines and ODST, and The Covenante and really, that almost didn't stop the flood. As well as their not dead yet, as they could still be alive on different halo rings.
 

Rusty Bucket

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GodofCider said:
Rusty Bucket said:
Neither. Tyranids would devour them both.
The Tyrannid Hive fleet(the whole thing, not the branches) is simply too large to be reasonable. It's larger than the whole Milky Way galaxy; that's just too much. Also they would realistically be terrible at war. They're incredibly slow when traveling in space, and have limited offensive potential therein. Simply bombard then from far away while pulling back as necessary. They're only ever a threat when they're already there, and you can see them coming literally decades beforehand. Just not practical.
Bombarding won't do anything to them, at all. You'd have to be backing away from them literally forever. The only way you could possibly stop them is if you utterly destroyed every single planet that was vaguely in their path so they can't harvest the biomass from it. That's assuming they're as slow as you say they are, which they aren't.
 

squid5580

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HK_01 said:
squid5580 said:
You misunderstand what I am saying. Flood have a survival instinct. The fact that they are willing to change to win alone says that. Necromorphs don't care if they die. That gives them an advantage. Necromorphs have nothing to lose and that is how they fight. That is far more dangerous. I am not debating who can do what and where. What I am saying you give me the choice of fighting a planet of Flood or a planet of Necromorphs I'll take the Flood any day. Sure I am gonna most likely gonna lose but at least I would have a sporting chance. On the Necro planet it is just a matter time til I run out of resources. My chances of survival are nil. The only thing I can do is back myself into a corner and hold out as long as I can.
I'm pretty sure having no survival instinct is not an advantage. Why would it be? It just means that you'll thoughtlessly throw your life away (by walking straight through enemy fire, for example) while something with a survival instinct will try to fight in such a way that it kills the enemy yet survives itself. Imagine if soldiers didn't care if their limbs get blown off, they wouldn't be nearly as careful and therefore more prone to being killed by the enemy instead of the other way around.

About the Tyranids: Wouldn't they be infected by the Flood? And wouldn't these huge swarms of them make it really easy for the Flood to infect millions in minutes?
Exactly the point. If something is willing to sacrifice itself to make you burn up your resources without care how do you fight against something like that? Sooner or later you are going to run out of resources. While it overwhelms you with sheer numbers. Hell half the necromorphs are suicide bombers. They just whittle you down bit by bit until your heathpacks and ammo are gone.
 

Outcast107

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squid5580 said:
HK_01 said:
squid5580 said:
You misunderstand what I am saying. Flood have a survival instinct. The fact that they are willing to change to win alone says that. Necromorphs don't care if they die. That gives them an advantage. Necromorphs have nothing to lose and that is how they fight. That is far more dangerous. I am not debating who can do what and where. What I am saying you give me the choice of fighting a planet of Flood or a planet of Necromorphs I'll take the Flood any day. Sure I am gonna most likely gonna lose but at least I would have a sporting chance. On the Necro planet it is just a matter time til I run out of resources. My chances of survival are nil. The only thing I can do is back myself into a corner and hold out as long as I can.
I'm pretty sure having no survival instinct is not an advantage. Why would it be? It just means that you'll thoughtlessly throw your life away (by walking straight through enemy fire, for example) while something with a survival instinct will try to fight in such a way that it kills the enemy yet survives itself. Imagine if soldiers didn't care if their limbs get blown off, they wouldn't be nearly as careful and therefore more prone to being killed by the enemy instead of the other way around.

About the Tyranids: Wouldn't they be infected by the Flood? And wouldn't these huge swarms of them make it really easy for the Flood to infect millions in minutes?
Exactly the point. If something is willing to sacrifice itself to make you burn up your resources without care how do you fight against something like that? Sooner or later you are going to run out of resources. While it overwhelms you with sheer numbers. Hell half the necromorphs are suicide bombers. They just whittle you down bit by bit until your heathpacks and ammo are gone.
You do know that the flood have just as much and possible more then the nerco right? They have roughly the same number, just the flood can actually you know...regenerate itself with a infection form. While the nerco can't and if it lose a limb, its useless. Flood don't need guns, they have super strength and canjump far. What can the nerco do? just jump out of vents and scare you until you use a mining tool to cut it to pieces.

I'm sorry bro, but I rather face nercos instead of flood. Necros will just kill you or trasnform you into one of them. While the flood will kill you or keep you alive to be use to gain knowledge of your entire race. Every located world, how to drive a ship, how to operate anything. Flood are probably the most dangerous parasite ever created.
 

paragon1

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Flac00 said:
paragon1 said:
Necromorphs eat dead bodies. Nids eat biomass. Flood eat everything.
sorry, whats a "nid"?
Short for Tyranid. It's a Warhammer 40k race. A lot of people brought them into the discussion on the first page. I'm surprised you didn't notice them before you got to my post.
 

paragon1

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squid5580 said:
HK_01 said:
squid5580 said:
You misunderstand what I am saying. Flood have a survival instinct. The fact that they are willing to change to win alone says that. Necromorphs don't care if they die. That gives them an advantage. Necromorphs have nothing to lose and that is how they fight. That is far more dangerous. I am not debating who can do what and where. What I am saying you give me the choice of fighting a planet of Flood or a planet of Necromorphs I'll take the Flood any day. Sure I am gonna most likely gonna lose but at least I would have a sporting chance. On the Necro planet it is just a matter time til I run out of resources. My chances of survival are nil. The only thing I can do is back myself into a corner and hold out as long as I can.
I'm pretty sure having no survival instinct is not an advantage. Why would it be? It just means that you'll thoughtlessly throw your life away (by walking straight through enemy fire, for example) while something with a survival instinct will try to fight in such a way that it kills the enemy yet survives itself. Imagine if soldiers didn't care if their limbs get blown off, they wouldn't be nearly as careful and therefore more prone to being killed by the enemy instead of the other way around.

About the Tyranids: Wouldn't they be infected by the Flood? And wouldn't these huge swarms of them make it really easy for the Flood to infect millions in minutes?
Exactly the point. If something is willing to sacrifice itself to make you burn up your resources without care how do you fight against something like that? Sooner or later you are going to run out of resources. While it overwhelms you with sheer numbers. Hell half the necromorphs are suicide bombers. They just whittle you down bit by bit until your heathpacks and ammo are gone.
Yeah, see, the Flood can do all of that if they want to. There's a reason they're called that after all. Plus, they can figure out how to use rocket launchers. The necromorphs lost to a techie with some mining tools. The Flood were barely stopped by a super soldier with super weapons and overloading spaceship drives at his disposal.
 

HK_01

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squid5580 said:
HK_01 said:
squid5580 said:
You misunderstand what I am saying. Flood have a survival instinct. The fact that they are willing to change to win alone says that. Necromorphs don't care if they die. That gives them an advantage. Necromorphs have nothing to lose and that is how they fight. That is far more dangerous. I am not debating who can do what and where. What I am saying you give me the choice of fighting a planet of Flood or a planet of Necromorphs I'll take the Flood any day. Sure I am gonna most likely gonna lose but at least I would have a sporting chance. On the Necro planet it is just a matter time til I run out of resources. My chances of survival are nil. The only thing I can do is back myself into a corner and hold out as long as I can.
I'm pretty sure having no survival instinct is not an advantage. Why would it be? It just means that you'll thoughtlessly throw your life away (by walking straight through enemy fire, for example) while something with a survival instinct will try to fight in such a way that it kills the enemy yet survives itself. Imagine if soldiers didn't care if their limbs get blown off, they wouldn't be nearly as careful and therefore more prone to being killed by the enemy instead of the other way around.

About the Tyranids: Wouldn't they be infected by the Flood? And wouldn't these huge swarms of them make it really easy for the Flood to infect millions in minutes?
Exactly the point. If something is willing to sacrifice itself to make you burn up your resources without care how do you fight against something like that? Sooner or later you are going to run out of resources. While it overwhelms you with sheer numbers. Hell half the necromorphs are suicide bombers. They just whittle you down bit by bit until your heathpacks and ammo are gone.
But see, that only works when the beings without survival instinct start off with vastly greater resources. If we start evenly, the guys who just mindlessly burn through their resources/manpower are going to lose to those who have a strategy and use their resources to the maximum effect.
 

GodofCider

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Rusty Bucket said:
Bombarding won't do anything to them, at all. You'd have to be backing away from them literally forever. The only way you could possibly stop them is if you utterly destroyed every single planet that was vaguely in their path so they can't harvest the biomass from it. That's assuming they're as slow as you say they are, which they aren't.
Which is why any species that engages in space battle with them loses right? Ya....no.

It's already been clearly stated that all tyrannid travel at sub light speed; even slower if you remove their navigational 'narwhal'. They can not do warp jumps. Even the Tau whom are only capable of small hops in the warp would easily be able to outdistance 'any' tyrannid fleet; by at the very least years.(Assuming they were too stupid to simply see them with telescopes when they were decades out.)

As it stands the shadow of the warp extends years ahead of any fleet anyways; meaning the 'loss' of Craftworld Iyanden is ridiculous.(It couldn't escape fast enough?) Rubbish, everyone knows the Eldar are capable of moving their entire craftworlds through the webway.

Obviously Warhammer 40k plot reasoning is sub par, but trying to fake a species which would do horrible in a space scenario, as being a near unstoppable menace, is preposterous.

Ironically if they just gave them warp travel potential then it would resolve the whole issue. At least then they would be able to magically appear on their preys doorstep. But then they actually would be near unstoppable; and the problem goes round.
 

Rusty Bucket

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GodofCider said:
Rusty Bucket said:
Bombarding won't do anything to them, at all. You'd have to be backing away from them literally forever. The only way you could possibly stop them is if you utterly destroyed every single planet that was vaguely in their path so they can't harvest the biomass from it. That's assuming they're as slow as you say they are, which they aren't.
Which is why any species that engages in space battle with them loses right? Ya....no.

It's already been clearly stated that all tyrannid travel at sub light speed; even slower if you remove their navigational 'narwhal'. They can not do warp jumps. Even the Tau whom are only capable of small hops in the warp would easily be able to outdistance 'any' tyrannid fleet; by at the very least years.(Assuming they were too stupid to simply see them with telescopes when they were decades out.)

As it stands the shadow of the warp extends years ahead of any fleet anyways; meaning the 'loss' of Craftworld Iyanden is ridiculous.(It couldn't escape fast enough?) Rubbish, everyone knows the Eldar are capable of moving their entire craftworlds through the webway.

Obviously Warhammer 40k plot reasoning is sub par, but trying to fake a species which would do horrible in a space scenario, as being a near unstoppable menace, is preposterous.

Ironically if they just gave them warp travel potential then it would resolve the whole issue. At least then they would be able to magically appear on their preys doorstep. But then they actually would be near unstoppable; and the problem goes round.
Alright, so they're slow, you can outrun them. What then? You'll be running literally forever. You cannot stop them unless you strip all planets of all life or pull a Deus ex machina out of your arse.
 

Flac00

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paragon1 said:
Flac00 said:
paragon1 said:
Necromorphs eat dead bodies. Nids eat biomass. Flood eat everything.
sorry, whats a "nid"?
Short for Tyranid. It's a Warhammer 40k race. A lot of people brought them into the discussion on the first page. I'm surprised you didn't notice them before you got to my post.
nope, i'm just too lazy
 

GodofCider

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Rusty Bucket said:
Alright, so they're slow, you can outrun them. What then? You'll be running literally forever. You cannot stop them unless you strip all planets of all life or pull a Deus ex machina out of your arse.
Nonsense, you can just bombard them from afar. That is a the perk of having complete maneuverability dominance upon your foe after all.

If we're going to stick with classical technology, then simply gravitational sling shot asteroids into the linear flowing hive. It'll hit before they know what happens and the kinetic energy will tear a whole straight through multiple ships.

Or, better yet, use long range plasma based weaponry. Snag a star or two and 'shoot' plasma jets at then. Mmm...roast tyrannid.
 

Outcast107

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GodofCider said:
Rusty Bucket said:
Alright, so they're slow, you can outrun them. What then? You'll be running literally forever. You cannot stop them unless you strip all planets of all life or pull a Deus ex machina out of your arse.
Nonsense, you can just bombard them from afar. That is a the perk of having complete maneuverability dominance upon your foe after all.

If we're going to stick with classical technology, then simply gravitational sling shot asteroids into the linear flowing hive. It'll hit before they know what happens and the kinetic energy will tear a whole straight through multiple ships.

Or, better yet, use long range plasma based weaponry. Snag a star or two and 'shoot' plasma jets at then. Mmm...roast tyrannid.
Then the Tyranids will adapt and get stronger. Possible making their ship faster, stronger ship armor perhaps. Depending on if the bombard will even affect them as they might just thinki its a tickle to them.
 

Rusty Bucket

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GodofCider said:
Rusty Bucket said:
Alright, so they're slow, you can outrun them. What then? You'll be running literally forever. You cannot stop them unless you strip all planets of all life or pull a Deus ex machina out of your arse.
Nonsense, you can just bombard them from afar. That is a the perk of having complete maneuverability dominance upon your foe after all.

If we're going to stick with classical technology, then simply gravitational sling shot asteroids into the linear flowing hive. It'll hit before they know what happens and the kinetic energy will tear a whole straight through multiple ships.

Or, better yet, use long range plasma based weaponry. Snag a star or two and 'shoot' plasma jets at then. Mmm...roast tyrannid.
You can't keep that up forever though, whereas the Tyranids can. Any planet they come across will be stripped bare, all the life sucked from it to create more Tyranids. Like I said, to stand any reasonable chance you'd need to pre-emptively destroy planets.

Also, it's worth noting just how adaptable Tyranids are. They can, and will, rewrite genetic code on the fly to better combat your tactics. The bombardment strategy will become less and less effective over time, while the hive fleet continues to grow with every planet it touches.