All of them are awesome but Morrowind will always be my favorite of the three. It had a better story, more diverse landscape, no leveled enemies, epic lore, and a shitload of stuff to do.
Bethesda was trying to make it seem like you aren't some sort of super character in Morrowind. It made you dread fighting and making you avoid combat as much as possible. I hope thats what they were going for otherwise it was a massive failure.LOLCMONBRUH said:Am I the only person who absolutely hated Morrowind? The combat was the worst I've played in any game (and I've beaten Alpha Protocol)
It's to compare Bethesda's top 3 selling games, not the gameplay. It's more of "Which do you think deserves the most praise"Blimey said:How the hell can you even compare them? Fallout 3 isn't even close to the same style as Oblivion or Morrowind. So, its pretty hard to compare.
Finally, another person that has realised Daggerfall's greatness!Monkeyman8 said:Let's see, crap game, crap game with guns, or a game I actually fucking enjoyed? Hmmm, tough choice but I'll have to go with morrowind. You get off the boat and loot the bastard blind. Get to town and start off into the wilderness (cause fuck silt striders I'm man enough to walk) where you're almost squished by a corpse. you get the broken jumping scrolls of fuck you. and oh yeah the first time you sleep you wake up to a dark brother hood member trying to stick a sword up your ass. God damn that game was amazing. I found so much epic loot by accident just from exploring caves and shit. plus dicking around with all the random and redundant spell effects was always fun. Then Bethesda released Oblivion and Fallout 3. The only way they could redeem themselves at this point is releasing Daggerfall 2.