Skyrim is cool and It's a lot of fun, but for an RPG it really railroads your character if you're trying to roleplay a bit. Making you walk into stupid situations. Having plot twists being so obvious that they're chewing on your nose...Plus there's not a whole lot of character to the NPCs. I haven't played oblivion so I can't give an opinion on it.
I'll gladly do it. Can you tell me where they are? What, you wont tell me? Why not? It shouldn't be that hard to just tell me the building they're in. Oh...I have to follow the quest marker that I turned off. Dammit.
Getting really off topic, but more games need to have dialogue that TELLS you where objectives are instead of leading you by the nose with a quest marker. Thief was really good at making you observe and listen. I remember having to actually read the signs in buildings to find out where I needed to go, then opening my map and writing the note and location so I wouldn't forget it.
That was my biggest annoyance with Skyrim. "Take my sword to X to get polished." "Bring this shield to Y."AC10 said:There are no quest markers which many modern gamers (or old gamers now accustomed to modern times) struggle with, myself included. Also, the journal system is horrible to the point it becomes almost worthless. Still, it's my favorite game in the series.
If you pick it up... good luck!
I'll gladly do it. Can you tell me where they are? What, you wont tell me? Why not? It shouldn't be that hard to just tell me the building they're in. Oh...I have to follow the quest marker that I turned off. Dammit.
Getting really off topic, but more games need to have dialogue that TELLS you where objectives are instead of leading you by the nose with a quest marker. Thief was really good at making you observe and listen. I remember having to actually read the signs in buildings to find out where I needed to go, then opening my map and writing the note and location so I wouldn't forget it.