The first two TES games were the sort of early 3D where it was TECHNICALLY 3D but hitboxes and stuff were very vague, so I guess it kind of worked there, and Morrowind was them not realizing that when you reached a more physics-based level of engine, you had to change some things. Still stupid, but the reason behind the stupidity is pretty interesting.Saladfork said:Morrowind was pretty but the gameplay itself was a little nonsensical. For some reason it didn't track hits based on whether or not you actually hit the target, but rather by rolling for attack like a DnD-esque RPG. Why would you ever do that for an action-RPG, especially one where you mostly play in a first person perspective?
Anyway, on topic. I feel like Morrowind is a better setting, and Skyrim is better technically, with Oblivion just kind of being a transitory phase between the two. They're all damn good games, though. I actually have a rule (or rather, a pair of rules) for this series:
Every Elder Scrolls game is the best Elder Scrolls game.
Every Elder Scrolls game is also the worst Elder Scrolls game.