I don't program, so I have to take their word for it if it's "Harder Than It Looks" to do. Maybe it's hard, maybe it's virtually impossible. I figured the main reason there's no modding on consoles is "So people don't unlock 'downloadable' content that's already on the disk" or "Cheat at Battlefield 3 on X-Box".shrekfan246 said:While I agree with everything typed up there, coding for the PC isn't quite the same as coding for the Xbox 360/PS3. It wouldn't be quite as simple as just porting the mod over to the consoles, because the games aren't really set up the same way (As Bethesda games on PC are some of the most mod-friendly games to ever be released). I don't believe it would take a lot of work to do, especially since Bethesda knows how they programmed for the PC and so if anyone could figure out how the mod works on a code level it would be them, but it's still extra man-hours for something not quite as high up on the list of things to get done.
It'd be awesome to see as a toggle option for consoles, I'm sure a fair few people would use it and it probably could be done in a day or two, but realistically I just don't really see Bethesda caring about it. At least not yet. Just my two cents, actually on topic for once.
I only suspect this is an issue they may want to address because every, single, game I've ever seen with spiders has a dozen of these mods and topics requesting them. It's like, the fourth place most requested mod in games other than completion packages (like KotOR 2), cheating programs (like infinite gold or whatever), and nudity/sexual related mods (because it's the internet).