I think you missed a large part of Bioshock.JakubK666 said:Actually Bioshock had no philosophy in it.In fact if you calculate it, you were getting more Adam for saving Little Sisters then killing them. Where's the fucking philosophy there?
I'd rather have no reward( or hardly any) for saving a Little Sister.Would I kill that girl, sacrificing my emotions to become more powerful or let her be, sacrificing my power.
Having a little bit of Philosophy in games isn't a bad idea.I love Kreia's teachings in KOTOR2...especially this one time when I gave some spare credits to a beggar.
Bioshock was heavily influenced by Ayn Rand's "Atlas Shrugged", a very politically and philosophically charged novel that eventually evolved into the basis for the philosophical movement of Objectivism.
"I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose...Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city, as well."
That being said, I think philosophy works sometimes in games (Bioshock) and can fall flat on it's face such that it actually detracts from the overall experience (I'M LOOKING AT YOU METAL GEAR SOLID 2).