Poll: Poll: Do you use mods?

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Kae

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I sometimes use mods, even though I download mods for every PC game I have, normally I'm not able to figure out how to use them because I'm not too computer smart, and in some cases even with instructions followed step by step I am not able to activate them (looking at you Jedi Knight II), so yeah.
 

Ice Car

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Wow, out of habit I voted "No I never used mods and hate the idea" since mods mean "hacked" in the Borderlands community (And is typically associated with cheating, and gets a lot of shit. I'm on the side that hates it because of the idiots that ruin the online community by being dicks with their hacked weapons).

Anyways, I would have voted that I'm on a console so I can't use it, but I'd love to use it. Fallout New Vegas has many mods that I would love to try out and screw around with, as well as console commands, but I'm left out as I'm on 360.
 

Trolldor

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Ilikemilkshake said:
daemon37 said:
Games like Fallout 3 and New Vegas are made to be modded. I'm playing Fallout 3 with about 20-30 mods at the moment. They include:

1) New areas to explore
2) General gameplay tweaks
3) Texture graphic replacements
4) Additional songs for GNR radio
5) etc.
I tried modding FO3 back in the day but could never get them to work.. apparantly Im an idiot X)
Heh, there are some simple tutorials, but basically you just dump everything in to the 'data' folder in your Fallout 3 directory.
If they're in a folder labelled 'textures' or 'music' for isntance, move the entire folder to textures. If it asks you to 'overwrite' or 'replace' a folder, click yes because it keeps the content that was originally there and just adds the new folders.

Then, get a program like FOMM and you can manage and order your mods with ease.
 

Ilikemilkshake

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Eclectic Dreck said:
I dont know what it was before but I just couldnt get my head around how to mod stuff before, however for FO:NV its basically just a case of dropping the new files into the data folder... no idea why FO3 used to seem so complicated to me if its almost identical

Kaleion said:
I sometimes use mods, even though I download mods for every PC game I have, normally I'm not able to figure out how to use them because I'm not too computer smart, and in some cases even with instructions followed step by step I am not able to activate them (looking at you Jedi Knight II), so yeah.
Lol dont worry about it, I was the exact same, I've been a member of the various "nexus" modding sites since 2007, and until about 2 weeks ago, i had never successfully modded a game... once you figure out how to get a mod working once, it seems pretty trivial afterwards (at least for bethesda games)
 

Trolldor

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Well my old post isn't appearing here for some reason, but if it ever does go up I just want to add a *facepalm* for misunderstanding what the guy said.

My bad.
 

Ilikemilkshake

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Trolldor said:
Ilikemilkshake said:
daemon37 said:
Games like Fallout 3 and New Vegas are made to be modded. I'm playing Fallout 3 with about 20-30 mods at the moment. They include:

1) New areas to explore
2) General gameplay tweaks
3) Texture graphic replacements
4) Additional songs for GNR radio
5) etc.
I tried modding FO3 back in the day but could never get them to work.. apparantly Im an idiot X)
Heh, there are some simple tutorials, but basically you just dump everything in to the 'data' folder in your Fallout 3 directory.
If they're in a folder labelled 'textures' or 'music' for isntance, move the entire folder to textures. If it asks you to 'overwrite' or 'replace' a folder, click yes because it keeps the content that was originally there and just adds the new folders.

Then, get a program like FOMM and you can manage and order your mods with ease.
haha you ninja'd me on how to do it, i just posted that i'd figured out that you basically just dump files into the data folder XD
thanks anyway though, im gonna edit your explanation into my OP just for anyone else who doesnt know (at least for bethesda games)
 

loc978

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I tend to finish one runthrough of a game with no mods first, but after that I really go nuts with mods. Usually mods that make the game harder.
For instance, my favorite mod for Fallout 3 is Survival of the Fittest - Needs and Injuries.
=======
| Needs |
=======

Your character now needs to eat, drink, and sleep to survive. Failure to fill these biological needs will result in steadily mounting penalties and eventual death. You can check your hunger, thirst, and sleep percentages at any time by using the convenient Pip-Boy Needs Monitor, located in your Aid tab.

-When a need's percentage drops below 80, 50, or 30, you will receive a harmful effect reflecting your condition. The exact effects of each condition are as follows:
-Hungry: Strength, Endurance -1
-Famished: Strength, Endurance -2; Agility, Charisma, Intelligence, Perception -1
-Starving: Endurance -4; Strength, Agility -3; Charisma, Perception -2; Intelligence -1
-Thirsty: Endurance -1; Damage Resistance -2
-Dehydrated: Strength, Endurance -2; Agility, Perception -1; Damage Reduction -5
-Dying of Thirst: Endurance -4; Strength -3; Agility, Perception -2; Charisma, Intelligence -1; Damage Resistance -13
-Tired: Intelligence, Perception -1; Action Points -5
-Exhausted: Intelligence, Perception -2; Endurance, Charisma, Agility -1; Action Points -10
-Delusional: Intelligence, Perception -4; Agility, Charisma -2; Endurance, Strength -1; Action Points -25

-Stimulants (Nuka-Cola, Ice Cold Nuka-Cola, Nuka-Cola Quantum, Jet, Ultrajet) temporarily increase Sleep Percentage. However, after consuming stimulants, your Sleep Percentage and Thirst Percentage will decrease more rapidly until the chems leave your system.

-Food no longer restores health directly; however, you continuously regenerate a small amount of health based on your current hunger and thirst conditions. The function of the Food Sanitizer (and its new counterpart, the Water Treatment Kit) is to reduce the radiation given by food and drink respectively.

-Empty bottles can now be refilled at sinks and other sources of water. Drinking any beverage will produce the appropriate empty bottle. Three new types of water have been added to broaden the spectrum of water quality.

-A new item, the Portable Bedroll, allows you to sleep anywhere, anytime - except in combat, of course. Drop it to create a bed, which can be picked up at your convenience.

-Your character can now become a cannibal any time she is starving; simply select "Give in to the hunger" when activating a corpse. You will gain the Cannibal perk, which functions normally with respect to dialog and feeding. You may also now "Harvest" meat from corpses. Like food items, cannibalism no longer restores health, but will completely refill your hunger meter.

-A new Perk, "Efficient Metabolism", has been added to replace Cannibal at level 12. It reduces the rates at which your character grows hungry and thirsty by one-fifth.

-Speaking of perks, "Fast Metabolism" increases the rates at which you grow hungry and thirsty.

-Radiation sickness causes dehydration. Your character will need to drink more water if she is suffering radiation poisoning.

========
| Injuries |
========

Fallout 3's damage system has been overhauled to better simulate realistic combat. In addition to suffering abstract "damage" and crippled limbs, your character can also suffer blood loss, burns, and blunt-force trauma, each of which has its own repercussions. All special injuries, including crippled limbs, can be treated through doctors, your home infirmary, or the convenient Pip-Boy Medical Assistant.

-All weapons deal much more damage, to the point where a few properly-aimed shots can kill even an experienced warrior. With this realistic vulnerability, combatants' tactics take on greater importance.

-Crippled limbs can no longer be cured with a simple Stimpak. If damaged limbs are not completely crippled, they will recover over time and will benefit slightly from stimpaks; otherwise, you will need to use your Pip-Boy Medical Assistant to apply a stimpak and a medical brace. Each brace will impose a -1 penalty to Agility until the limb is healed.

-A crippled chest or torso can be healed with two stimpaks through the Pip-Boy Medical Assistant.

-Certain weapons, primarily Small Guns and bladed melee weapons, can cause bleeding. While bleeding itself causes no special harm, once your character has lost enough blood, you will suffer significant penalties. Bleeding can be treated with your Pip-Boy Medical Assistant using a stimpak and a set of bandages. Bandages are new in this mod and have been added to vendor and loot tables.

-Blood loss reduces Strength and Endurance; severe blood loss also reduces Agility, Perception, and Intelligence. These conditions last quite some time if untreated, but they can be healed with the Pip-Boy Medical Assistant using one or two blood packs and (reusable) surgical tubing.

-Energy weapons and flamers can inflict severe burns, which reduce Agility, Endurance, Strength, and movement speed. They can be treated with a stimpak, bandages, and purified water.

-Impacts, including most explosions, can cause blunt-force trauma. This injury reduces Agility, Endurance, Strength, and Action Points and can be treated with two stimpaks through the Pip-Boy Medical Assistant.

-Stimpaks, though still miraculous healing chems, restore health over a period of fifteen seconds (ten for characters with Fast Metabolism).

-Similarly, RadAway heals less radiation and does so over time. Now radiation sickness has become much more of a long-term problem...

-Sleeping no longer restores health and limb conditions. However, if the Needs module is activated, you will of course still recover a small amount of health while sleeping.

-Your home infirmary now requires supplies. Restoring health or crippled limbs requires one stimpak, while removing radiation requires one dose of RadAway and removes up to 200 rads per use.
 

Ilikemilkshake

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loc978 said:
I tend to finish one runthrough of a game with no mods first, but after that I really go nuts with mods. Usually mods that make the game harder.
For instance, my favorite mod for Fallout 3 is Survival of the Fittest - Needs and Injuries.
=======
| Needs |
=======

Your character now needs to eat, drink, and sleep to survive. Failure to fill these biological needs will result in steadily mounting penalties and eventual death. You can check your hunger, thirst, and sleep percentages at any time by using the convenient Pip-Boy Needs Monitor, located in your Aid tab.

-When a need's percentage drops below 80, 50, or 30, you will receive a harmful effect reflecting your condition. The exact effects of each condition are as follows:
-Hungry: Strength, Endurance -1
-Famished: Strength, Endurance -2; Agility, Charisma, Intelligence, Perception -1
-Starving: Endurance -4; Strength, Agility -3; Charisma, Perception -2; Intelligence -1
-Thirsty: Endurance -1; Damage Resistance -2
-Dehydrated: Strength, Endurance -2; Agility, Perception -1; Damage Reduction -5
-Dying of Thirst: Endurance -4; Strength -3; Agility, Perception -2; Charisma, Intelligence -1; Damage Resistance -13
-Tired: Intelligence, Perception -1; Action Points -5
-Exhausted: Intelligence, Perception -2; Endurance, Charisma, Agility -1; Action Points -10
-Delusional: Intelligence, Perception -4; Agility, Charisma -2; Endurance, Strength -1; Action Points -25

-Stimulants (Nuka-Cola, Ice Cold Nuka-Cola, Nuka-Cola Quantum, Jet, Ultrajet) temporarily increase Sleep Percentage. However, after consuming stimulants, your Sleep Percentage and Thirst Percentage will decrease more rapidly until the chems leave your system.

-Food no longer restores health directly; however, you continuously regenerate a small amount of health based on your current hunger and thirst conditions. The function of the Food Sanitizer (and its new counterpart, the Water Treatment Kit) is to reduce the radiation given by food and drink respectively.

-Empty bottles can now be refilled at sinks and other sources of water. Drinking any beverage will produce the appropriate empty bottle. Three new types of water have been added to broaden the spectrum of water quality.

-A new item, the Portable Bedroll, allows you to sleep anywhere, anytime - except in combat, of course. Drop it to create a bed, which can be picked up at your convenience.

-Your character can now become a cannibal any time she is starving; simply select "Give in to the hunger" when activating a corpse. You will gain the Cannibal perk, which functions normally with respect to dialog and feeding. You may also now "Harvest" meat from corpses. Like food items, cannibalism no longer restores health, but will completely refill your hunger meter.

-A new Perk, "Efficient Metabolism", has been added to replace Cannibal at level 12. It reduces the rates at which your character grows hungry and thirsty by one-fifth.

-Speaking of perks, "Fast Metabolism" increases the rates at which you grow hungry and thirsty.

-Radiation sickness causes dehydration. Your character will need to drink more water if she is suffering radiation poisoning.

========
| Injuries |
========

Fallout 3's damage system has been overhauled to better simulate realistic combat. In addition to suffering abstract "damage" and crippled limbs, your character can also suffer blood loss, burns, and blunt-force trauma, each of which has its own repercussions. All special injuries, including crippled limbs, can be treated through doctors, your home infirmary, or the convenient Pip-Boy Medical Assistant.

-All weapons deal much more damage, to the point where a few properly-aimed shots can kill even an experienced warrior. With this realistic vulnerability, combatants' tactics take on greater importance.

-Crippled limbs can no longer be cured with a simple Stimpak. If damaged limbs are not completely crippled, they will recover over time and will benefit slightly from stimpaks; otherwise, you will need to use your Pip-Boy Medical Assistant to apply a stimpak and a medical brace. Each brace will impose a -1 penalty to Agility until the limb is healed.

-A crippled chest or torso can be healed with two stimpaks through the Pip-Boy Medical Assistant.

-Certain weapons, primarily Small Guns and bladed melee weapons, can cause bleeding. While bleeding itself causes no special harm, once your character has lost enough blood, you will suffer significant penalties. Bleeding can be treated with your Pip-Boy Medical Assistant using a stimpak and a set of bandages. Bandages are new in this mod and have been added to vendor and loot tables.

-Blood loss reduces Strength and Endurance; severe blood loss also reduces Agility, Perception, and Intelligence. These conditions last quite some time if untreated, but they can be healed with the Pip-Boy Medical Assistant using one or two blood packs and (reusable) surgical tubing.

-Energy weapons and flamers can inflict severe burns, which reduce Agility, Endurance, Strength, and movement speed. They can be treated with a stimpak, bandages, and purified water.

-Impacts, including most explosions, can cause blunt-force trauma. This injury reduces Agility, Endurance, Strength, and Action Points and can be treated with two stimpaks through the Pip-Boy Medical Assistant.

-Stimpaks, though still miraculous healing chems, restore health over a period of fifteen seconds (ten for characters with Fast Metabolism).

-Similarly, RadAway heals less radiation and does so over time. Now radiation sickness has become much more of a long-term problem...

-Sleeping no longer restores health and limb conditions. However, if the Needs module is activated, you will of course still recover a small amount of health while sleeping.

-Your home infirmary now requires supplies. Restoring health or crippled limbs requires one stimpak, while removing radiation requires one dose of RadAway and removes up to 200 rads per use.
something like that for FO:NV is exactly what i need... i dont think the hardcore mode was hardcore enough :(
hardcore mode was essentially negated by going to any house, stealing all the food and drink, and then just going about your business as normal
 

TheYellowCellPhone

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Yeah, Fallout 3 is modded beyond return for me. Ironsights, beauty mods, reanimation, new weapons, better character customization...

Fallout: Wastelanders Edition, while a bit excessive on the realism, is good for a playthrough. Maybe not your first, but...
 

Uber Evil

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Yes. STALKER and the Fallout games in particular. Eagerly awaiting CoP Complete/ mods that will add the CS areas.
 

Forktongue

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I've used mods, but I limit it to games where modding is allowed or encouraged. Bethesda games and Sims game for example. Sometimes I use them for bug fixes or just to see added content created by another fan. The downside is you usually have to wade through mountains of nudity and sex mods before finding anything good.
 
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Eclectic Dreck said:
gmaverick019 said:
Ilikemilkshake said:
daemon37 said:
Games like Fallout 3 and New Vegas are made to be modded. I'm playing Fallout 3 with about 20-30 mods at the moment. They include:

1) New areas to explore
2) General gameplay tweaks
3) Texture graphic replacements
4) Additional songs for GNR radio
5) etc.
I tried modding FO3 back in the day but could never get them to work.. apparantly Im an idiot X)
dont sweat it, alot of different game companies have different tools so the mods work out differently and depending on what kind of work the modder did it could be a pain to install the mods or even get them to work right.

FO new vegas is very similar to FO 3 though, so if you have the mod manager for that you should be able to go back and mod the heck out of FO3 decent enough.
snip
yeah i get what your saying, i have a friend who mods all the time, i was just trying to tell him not to sweat it and since he has FONV down he should be good to go.
 

Trolldor

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Forktongue said:
I've used mods, but I limit it to games where modding is allowed or encouraged. Bethesda games and Sims game for example. Sometimes I use them for bug fixes or just to see added content created by another fan. The downside is you usually have to wade through mountains of nudity and sex mods before finding anything good.
A lot of the time that shit be requirements for new armor/clothing
 

crudus

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I have used 2-3 mods. There is one mod (maybe two) I used for Morrowind and one for WoW.
 

Cogwheel

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Not much, modding attempts often end in disaster, for me.

I have, however, played HL2 mods (Nightmare House 2, Korsaovia, Dear Esther). I've also used a bunch of Dwarf Fortress mods, and if I ever get Just Cause 2 working on my computer, I suspect I'll pick up Bolo mod.
 

ShakerSilver

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I love playing the ShockWave mod for C&C Generals, along with other C&C mods, and I also like playing Modular Combat for HL2.
 

Howlingwolf214

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I usually use them after I've completed a game a few times. If I really like the game but want to take it in a new direction, I hunt down mods that change gameplay or location or just do something completely different with it.

Like that mod for Half-Life 2 that let you kill NPCs, screwing stuff up. It also added a spade.
So I immediatly killed Lamarr with the Spade. Then Kleiner's lab started wrecking itself, because Lamarr wasn't there to do it.