Poll: Poll: How should DayZ servers handle PVP in future?

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Gottesstrafe

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Oct 23, 2010
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Leave it as is. The human element of kill or be killed, risk vs. reward, and altruism vs. desperation is just as integral to the atmosphere of the game as the zombies. Having other players that can either only be friends with you or ignore you is basically just static co-op. If you were killed, then you were either ill equipped or just in the wrong place at the wrong time. If you really must have no pvp (which really only means that instead of fighting people for life-preserving resources you race them for it), join a private server with a dedicated admin that instabans PKers.
 

TAdamson

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Jun 20, 2012
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I think the constant threat of being murdered adds a certain spice to the game.

I've gotten up to having "top tier" equipment in DayZ and it isn't really all that exciting once you're there. The only things to do with top tier equipment are kill zombies without fear (Silenced weapons, night vision) or murder players (Scoped weapons, Ghilli suits, night vision.)

Anything past that is emergent gameplay, such as the guys that formed a public transportation service from the Beach to Stary Sabor, or the instances where I've nervously exchanged food for weapons while a friend covered me with a sniper rifle.

The two things I would change in DayZ is making water sources drinkable without a canteen and making tents spawn more often. And more searchable buildings. And Zombies tending farm animals. And flare guns.

And I'd fix the fucking inventory system. Holy jezus, that thing is fucked.

Edit: Radios, radios would be good. And remove all servers ability to use ARMA2 Voice Over Network except for local commication and insist on ACRE for radio comminication.

And batteries. What the fuck do all those flashlights, holographic sights and nightvision goggles run on, magic?
 

Cowabungaa

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Feb 10, 2008
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Leave it as it is. It's supposed to be as realistic as possible and the ever-present risk of death is one of the core motivators in the game.

It can be beaten by giving the players better communal facilities. Let them properly band together, let them build or claim some sort of base, let them claim territory. With mechanics like that you protect yourself better against lone bandits. They'll become less of a risk eventually as communities grow.

In that way you create an EVE Online-like endgame situations where all kinds of groups have to fight, trade or negotiate for limited territory and resources. That, I think, is where DayZ has to head if it wants to have some sort of longevity. Right now it's just a curiosity.
TheSniperFan said:
My point:
In real-life most of the people wouldn't behave like this, because there is no second chance.
And the ones who would, because real world disasters like Katrina and the New York Black Out have proven that chaos will erupt, will be quickly eliminated. That ain't happening right now, the douchebags keep coming back.
 

WaysideMaze

The Butcher On Your Back
Apr 25, 2010
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Moonlight Butterfly said:
The DAYZ scenario isn't very realistic anyway. Why would you be alone in a field with nothing?
You start off on the coast, so I think the idea is that you possibly shipwrecked and washed up on shore. Hence the reason you have so few supplies.
 

Kragg

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Mar 30, 2010
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WaysideMaze said:
Moonlight Butterfly said:
The DAYZ scenario isn't very realistic anyway. Why would you be alone in a field with nothing?
You start off on the coast, so I think the idea is that you possibly shipwrecked and washed up on shore. Hence the reason you have so few supplies.
as did everyone else, which also makes no sense, if this were to realistically happen you would be weary of strangers ofc, but you would also have friends and neighbours stick together in big groups. its a game ofc, certain liberties apply

what is OP doing on a non pvp server anyway, once you get good gear to a point zombies are no threat, what is there to do?
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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Leave it as it is.

I haven't played in a while and I'm appalled to hear that there are now servers that tries to limit PvP. That's basically circumventing the point of the game.
 

Pirakahunter788

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Feb 4, 2011
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There needs to be incentive to group up with people other than your friends, assuming any of them have Arma 2 OA. At this point, everyone else in the damn game is an enemy, and it's an absolute free for all with hostile wildlife. It's not zombie survival, it's player survival.

I see an unarmed guy running around. I wanna give him a gun and some ammo. I can't, because if I do, most likely he will shoot me in the head when my back is turned and loot my corpse. The game only rewards banditry and selfishness. If you wanna get ahead in the game, kill some player looting an office building, not loot it yourself. Easier that way, and one less threat to worry about, apparently.
 

M-E-D The Poet

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Sep 12, 2011
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fundude365 said:
M-E-D The Poet said:
Dude that's what makes DayZ DayZ .
You should look the fuck out!

The entire point of this game is that you never know who you can trust unless you're playing with friends, it's you on your own going against the world, sometimes people are friendly usually they're in the same situation and only want your shit because the heck they need to survive too.


Let me rephrase my post : You're either bad at DayZ or you're not the right kind of player for this game, I play with friends most of the time and sometimes I play alone, the thing you do is work together and be vigilant at all times, we usually back away when there's enemy players but we fight them just as easily because they can be a danger to us, our position or because we're low on supplies.

Either stop playing the game by yourself and try to get a different experience or stop playing completely and don't try to ruin the experience that others have by demanding such ludicrous changes that would ruin the game COMPLETELY
Did you miss this entirely?

fundude365 said:
This was the sixth time I'd been dispatched in such a way and I normally wouldn't be so upset about this. However I was on a server that specified no pvp.
Yes I'm bad at DayZ, I don't usually get enough time to practise. When on a regular server I'm usually pretty philosophical about the whole thing and load up a new character to face the world again. Because, as you say, its part of the game. I'm probably a reasonably rare case as I want a no-pvp experience to get to know the game better before I throw in the extra headache of watching my back at all times. So I'm resigned to the fact that I probably won't get this granted.

And I would play with friends, except the only friends I have who are interested in DayZ are my housemates. When we all log on shit gets lag-tacular even though we're on a 40Gb fibre-optic connection.

But after my last experience of losing all of my loot after switching to an ALICE pack 10 minutes before logging out (I logged back in to find myself with an empty coyote pack) I think I'll wait for the beta stages to come back in.
I can understand where you're coming from but that was obviously the moot point of my post, "this sir, might not be the game for you"

I can understand you want to get your head around the entire playstyle thing but that's just what this is, besides the bugs all these things happening to you are what make the game : THE GAME :)

Trust me I know how you feel I myself was once very frustrated with dark souls, till the day someone pointed out " it might just not be your game"
And then I looked around the great vestibule of ponce that I am and acknowledged the fact that all in all I could not deny the truth in that statement.

Ah here I am drawing the comparison to dark souls, do you like dark souls or do you hate it?

In dark souls one keeps on dying to figure out what to do and how to become stronger and pass objects, then the game becomes about not dying ever and completing the game for most people.

My point being somewhere somehow DayZ is just that, the only thing is you might sometimes be hunted by the players as much as by the world.
 

Windcaler

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Nov 7, 2010
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Well the best thing you can do is report them to the admin to get them banned (if you know who it was). Alternatively you can do what my squad has done and actively hunt these people. They tend to only bully others when they can get away with it but when they start getting bullied they leave quick. On that note there really needs to be some way to know who killed you and with what (as a sever option)

I agree that something needs to be done and I think its as simple as just making PVP a server option. The bad part about that is of course then you dont get friendly fire going which really forces groups to play tactically and well together. However at least you cater to both groups, those that want to PVP and those that dont want to
 

Zaik

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Jul 20, 2009
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Eh, the biggest issue it has in my opinion is that there is absolutely zero motivation to not immediately kill any player you don't personally know.

Even if they aren't openly hostile as well, you still have to be worried about getting stabbed in the back, splitting supplies with them(willingly or otherwise, if they aren't dead they're obviously hunting around for stuff), them making too much noise, etc.

Seems like there should be SOME reason why you wouldn't want to immediately kill other players, but there isn't. It's just the the inevitable logical conclusion to come to.

That said, i much prefer when I fall into some ingenious(or not) trap than when some moron just runs up shooting like this is CoD.

I think the best was a stack of bodies laying just off the road a bit. I looked around a bit and didn't see anyone, so I assumed zombies got them and went to check them out. Just as I realized it was probably a trap, I was killed in one shot.
 

fundude365

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Dec 12, 2007
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M-E-D The Poet said:
I can understand where you're coming from but that was obviously the moot point of my post, "this sir, might not be the game for you"

I can understand you want to get your head around the entire playstyle thing but that's just what this is, besides the bugs all these things happening to you are what make the game : THE GAME :)

Trust me I know how you feel I myself was once very frustrated with dark souls, till the day someone pointed out " it might just not be your game"
And then I looked around the great vestibule of ponce that I am and acknowledged the fact that all in all I could not deny the truth in that statement.

Ah here I am drawing the comparison to dark souls, do you like dark souls or do you hate it?

In dark souls one keeps on dying to figure out what to do and how to become stronger and pass objects, then the game becomes about not dying ever and completing the game for most people.

My point being somewhere somehow DayZ is just that, the only thing is you might sometimes be hunted by the players as much as by the world.
Frankly you've got a very good point. DayZ is a biiig stretch outside of my usual library of games. To give you an idea of what I usually play I was bouncing up and down with excitement at the announcement that Baldur's Gate Enhanced Edition was coming out in just under 2 months.

I wanted to like DayZ, I'd felt for a while that the zombie genre needed to grow up a bit more and this seemed to be the answer. I'm still glad that this game exists and I'm more glad that people like it so much but I think I have to wait for a more finished build before I can really make a decision on whether or not I like it.

Regarding Dark Souls, I've got maybe 2 hours playing it under my belt so I really can't form a full opinion on it but I do like games that really challenge you with the combat engine. Dynasty Warriors is a bag full of puppies on the fun rating but just hitting X (or Square) until the bads fall down and maybe breaking a few guards isn't too challenging. I loved the way Dark Souls rewarded careful observation, timing and strategy in a fight but I don't own it. That money went on Skyrim :)

One comment I can make in full confidence though is that bosses that can wipe you out in one combo if you don't guess their attack sequence first time are taking the piss. But what really pissed you off in Dark Souls?
 

M-E-D The Poet

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Sep 12, 2011
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Zaik said:
Eh, the biggest issue it has in my opinion is that there is absolutely zero motivation to not immediately kill any player you don't personally know.

Even if they aren't openly hostile as well, you still have to be worried about getting stabbed in the back, splitting supplies with them(willingly or otherwise, if they aren't dead they're obviously hunting around for stuff), them making too much noise, etc.

Seems like there should be SOME reason why you wouldn't want to immediately kill other players, but there isn't. It's just the the inevitable logical conclusion to come to.

That said, i much prefer when I fall into some ingenious(or not) trap than when some moron just runs up shooting like this is CoD.

I think the best was a stack of bodies laying just off the road a bit. I looked around a bit and didn't see anyone, so I assumed zombies got them and went to check them out. Just as I realized it was probably a trap, I was killed in one shot.
I think the cruel truth is that because DayZ is not the real world the survivor instincts take over from the morality/ethics toolkit which is kinda ironic when you look at all the "Karma" stuff games have been trending in this generation
 

M-E-D The Poet

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Sep 12, 2011
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fundude365 said:
M-E-D The Poet said:
I can understand where you're coming from but that was obviously the moot point of my post, "this sir, might not be the game for you"

I can understand you want to get your head around the entire playstyle thing but that's just what this is, besides the bugs all these things happening to you are what make the game : THE GAME :)

Trust me I know how you feel I myself was once very frustrated with dark souls, till the day someone pointed out " it might just not be your game"
And then I looked around the great vestibule of ponce that I am and acknowledged the fact that all in all I could not deny the truth in that statement.

Ah here I am drawing the comparison to dark souls, do you like dark souls or do you hate it?

In dark souls one keeps on dying to figure out what to do and how to become stronger and pass objects, then the game becomes about not dying ever and completing the game for most people.

My point being somewhere somehow DayZ is just that, the only thing is you might sometimes be hunted by the players as much as by the world.
Frankly you've got a very good point. DayZ is a biiig stretch outside of my usual library of games. To give you an idea of what I usually play I was bouncing up and down with excitement at the announcement that Baldur's Gate Enhanced Edition was coming out in just under 2 months.

I wanted to like DayZ, I'd felt for a while that the zombie genre needed to grow up a bit more and this seemed to be the answer. I'm still glad that this game exists and I'm more glad that people like it so much but I think I have to wait for a more finished build before I can really make a decision on whether or not I like it.

Regarding Dark Souls, I've got maybe 2 hours playing it under my belt so I really can't form a full opinion on it but I do like games that really challenge you with the combat engine. Dynasty Warriors is a bag full of puppies on the fun rating but just hitting X (or Square) until the bads fall down and maybe breaking a few guards isn't too challenging. I loved the way Dark Souls rewarded careful observation, timing and strategy in a fight but I don't own it. That money went on Skyrim :)

One comment I can make in full confidence though is that bosses that can wipe you out in one combo if you don't guess their attack sequence first time are taking the piss. But what really pissed you off in Dark Souls?
The entire punishing playstyle in a linear setting especially with the one-shotting bosses.

That gathered with the fact that as much as people praise dark souls it also has it fair share of AI bugs (AI continuously throwing firebombs against walls or set locations making you unable to pass.

Actually for the exact reasons you are disliking DayZ but for me DayZ is different because the world is so open and vast and you can always learn in a useful manner what to do .
When you learn or find something in dayZ it always feels like an achievement even if its just when you're looking for food, that moment is glorious when you were looking for food for an hour and finally found it there.