Snipers should NOT have the option of being a valid close range weapon EVER. One shot kills at close range? Hmm... sounds so damn familiar.... *gasp* SHOTGUNS!!!
Really, snipers are far overpowered given the quickscope, it makes them great in long, medium, and short range combat. No weapon should have that versatility AND that level of reliability at all ranges. Sniping as a class should be about staying at long range, picking a target, firing once, maybe twice, and moving to a new spot. Assault Rifle classes should be about the medium range, run, crouch, aim take down dude, rinse, repeat. Added bonus for Assaults, you get semi-reliable shots in long and short range. Pointman/Shotgun classes are about hip-firing and run-n-gun gameplay. Great in CQC, but catch em at a range and they're toast. All classes have their strengths and weaknesses. With Quickscoping, it makes the Sniper class dominant at ALL THREE RANGES. So I say: Good riddance to bad rubbish.
May the trolling commence.
Really, snipers are far overpowered given the quickscope, it makes them great in long, medium, and short range combat. No weapon should have that versatility AND that level of reliability at all ranges. Sniping as a class should be about staying at long range, picking a target, firing once, maybe twice, and moving to a new spot. Assault Rifle classes should be about the medium range, run, crouch, aim take down dude, rinse, repeat. Added bonus for Assaults, you get semi-reliable shots in long and short range. Pointman/Shotgun classes are about hip-firing and run-n-gun gameplay. Great in CQC, but catch em at a range and they're toast. All classes have their strengths and weaknesses. With Quickscoping, it makes the Sniper class dominant at ALL THREE RANGES. So I say: Good riddance to bad rubbish.
May the trolling commence.