Poll: "Realism" in shooters.

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Jun 11, 2008
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ElPatron said:
Glademaster said:
Ballistics include internal, external and terminal ballistics.

We never touched the subject of terminal ballistics in terms of bullet design, only damage calculation.

I can't say if you are worth my time or not, because I am giving you the benefit of the doubt. But if you seriously consider clinging on an aspect of ballistics that is completely irreverent to the military to argue against the implementation of calculations on Halo I can't say you're being that insightful.
I already mentioned many other aspects that are taken into account in the various other areas but you choose to keep on questioning about round type. I haven't even mentioned it in my last post or penetration among other things.
 

Shoggoth2588

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Aug 31, 2009
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It depends on the game honestly. I'd love a game with true-to-life gun physics and sounds only if that game also featured fantastic creatures, situations and, settings. Like say, if you play as Frank Castle or, the average postal employee who gets sent through a worm-hole into a fantasy universe.
 

ElPatron

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Jul 18, 2011
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Glademaster said:
I already mentioned many other aspects
Sure.

But it's still amazing how you are defending the futuristic feel of Halo when nobody is trying to take that away from you. The OP was not about realistic games, but realism elements.

Blargh McBlargh said:
ElPatron said:
Again, someone who didn't read the thread.
Fuck what people in the thread said, I'm replying to the first post.
And you didn't read it.

OP was talking about realism elements, not the theme of the game.

GobbieGoldchain said:
Let's take Angry Birds as an example.

Extremely easy to get into. Yet it uses gravity. In a shooter bullets are somewhat faster than birds, and sights could be easily adjustable to offer a simplistic experience.

I hated the example of "If I want X I'd do Y". Can your friend's AR15 (no matter how much of a fine rifle it is) give you control of a squad and shoot at moving targets that actually shoot back? No. Then don't compare a shooter with real life because even if a shooter is arcade/realistic is not supposed to be real life, and even arcade games can have realistic elements. In a shooter, ballistics calculation would be the obvious.
 

ElPatron

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Jul 18, 2011
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Blargh McBlargh said:
Yes, and as I pointed out in my first post, I do not enjoy them in my FPS's, ergo I wouldn't want them in there.

So wtf are you bitching about?
You were talking about a balls to the wall-style macho fest FPS.

What does that have to do with how the bullets behave? One of the most macho FPS series ever was Soldier of Fortune and they calculated damage to individual parts of the body.

Theme =/= engine design

EDIT: Crysis wasn't that realistic either, but you can use the engine to add very realistic features. The bullets have a somewhat realistic behavior and some modders even got to make bullets ricochet.
 

Lugbzurg

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Mar 4, 2012
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I just started playing Doom the other day.
I like my shooters kind of like this, along with others like Half-Life or Serious Sam (still need to try this one).

When you try to make your game out to be realistic, but it really isn't at all (see the gargantuan arrows pointing at the Call of Duty series?), I might not have the strength to groan.

Don't do this.
Don't try to make out that your game is "realistic" and then put in stuff like regenerating health, brainless enemies and a cover system.

I wonder if Yahtzee has brought up something like this. It seems like his kind of topic.
 
Aug 20, 2011
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I would like a "realistic" shooter in the sense that I would like to see war games that aren't just modeled after big dumb action movies. I'd like a game that actually tries to say something about being in a warzone, something like Six Days in Fallujah was supposed to be.
 

GenericAmerican

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Dec 27, 2009
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Yes please, actually adding some skill too shooters would be nice.

Also, I got a kill in that sniper demo from a ricochet; thank god for the kill cam, otherwise i wouldn't know what happened. Bullet struck the barrier in front of the target, and went flying up into his neck.