You probably did - I had different combos for different situations and even then you can jump around and hit multiple people, so my routine was sort of attack, dodge, attack but the attack would vary, for example a short heavy damage combo for taking out one combatant (if there are a lot. Though it may need to be repeated) or a longer combo for tougher enemies when possible, or maybe a longer combo split between several people if possible.wizzy555 said:Can someone tell me if I completely misunderstood the combat? I found it immensely tedious, since you can't counter you spend more time dodging than building combos.
Since I could craft my combos, I'd change them and have different tools for approaching the combat - I know for a while I played with the short combo filling up HP as sort of a "panic button" attack, since it was easy to execute, while the others were doing other stuff.
Overall, the combat wasn't a shining beacon or anything but it was fine.