have you even played one of those games? There all those different skills scaling from 1 to 100 each game having like thirty skill trees, an while the character dialogue in no where near as adapt as bio-ware's it's still a fairly capable and complicated system and while combat skills are essential there are so many situations where you can out and out by pass the combat. And describe a first person game as a hack and slash (correct me if I'm wrong but that means god of war right?)is just strange. a shooter with light RPG elements, that one is so annoying, frustrating and bespeaks ignorance. light RPG elements. with the all the many skills pick locks computer hacking dialogue trees decisions quests loot customizable appearance and the massive variation between tech, stealth and heavy to describe the elements as light is incredible. I'm pretty shore those things are the staples of RPGs.Amnestic said:Bioware, followed by Obsidian.
I've never been as enamoured as most people seem to be with Bethesda on this site. Their games are okay, interesting even, but I never feel very "RPG" in them. Morrowind and Oblivion both felt like hack and slash (especially Oblivion) and Fallout 3 was a shooter with a few light RPG elements added to the mix, most of which felt very inconsequential.
whatever the case Bethesda gets my vote because I'm a massive elder scrolls fan. I love the fallout series as well (not tactics or brother hood of steel, damn those were bad) so Black Isle takes my second