Thanks to WoW, my opinion on random drops has gone from mild nuissance to completely unbearable... well, I can't at least stand any games which are built around it. Fixed loot is by far more preferrable, and makes more sense for the setting. Why the heck should a boss drop his weapon x% of the time instead of all the time? The only reasonable explanation is that the developper wants you to kill the boss repeatedly. Since I prefer to play RPGs for their story rather than their encouragement of grinding, why the heck would I care to kill the same boss over and over again?
Perhaps I shouldn't say that I won't play a game which has random drops, but rather I'll only consider playing it if I can ignore it completely. I've developped such a strong aversion to grinding, particularly grinding that doesn't have a set end point because it's randomly determined.
Perhaps I shouldn't say that I won't play a game which has random drops, but rather I'll only consider playing it if I can ignore it completely. I've developped such a strong aversion to grinding, particularly grinding that doesn't have a set end point because it's randomly determined.