the antithesis said:
tharwen said:
101194 said:
IF there was no level cap, Then you'd continue leveling until the game would prevent you from leveling any farther, Ever the best monsters would be easiest for you.
Unless the monsters became proportionally harder to defeat, which I think most games without a level cap do.
That kind of defeats the purpose of leveling up, doesn't it? What is the point of leveling up if the obstacles level up with you?
I hate to throw in a bit of thought here, but if I recall, most RPG's don't allow you to level as a naked fist fighter. Part of these games battle requirements is earning better gear, typically found as monster drops. Most characters don't do so well with a wooden sword and cloth armor(if they are warriors), so it is important to level your equipment along with your character levels.
Now if you haven't gotten the point yet, it is that when RPG's have level-scaling enemies, they actually do get harder, because their equipment improves with them but, their equipment still has its own cap, so even with scaling enemies, your equipment can still be much greater than theirs, thereby giving you your god-like powers anyway. To sum it all up: The purpose of leveling is to be able to get better equipment, not to get inhuman base stats. It is the equipment that gives you power instead of your character level.