Can you name some of these newer games?Alex_P said:I can't think of many games from the 80s that eschewed power advancement altogether, mostly because I don't play those games. Because games were still overwhelmingly focused on modeling characters in terms of competency, it's not really surprising that most designers felt they needed some kind of advancement mechanic; there are more examples of games that don't do that around now.
You are arguing for argument's sake, you are trying analyse a gaming experience for other people, a game only needs to be fun, that isn't shallow it is a simple thing because that is all it needs to be. I enjoy it because there is a part of me that feels pleasure when I do it, I don't feel anything beyond that, why do I need to? Because it's fun may say everything, we are discussing something subjective, unquantifiable. I have a real life outside of games, we don't need to over think this.the antithesis said:I am asking for something deeper than "fun." That is a shallow answer. What we need is to look at leveling up objectively and recognize what it is, what it does, and how it effects gameplay. Then we can examine it with greater clarity. So what does leveling up actually do?Jenova65 said:And levelling up clearly brings 'something', since many people enjoy it I guess for those of us who do enjoy it, what it ''brings to the table'', is fun.
(NOTE: and since you've already repeated the point, I'll say that I don't care that many people enjoy it. That is without substance. I am more interested in why they enjoy it and "because it's fun" says nothing)
101194 said:IF there was no level cap, Then you'd continue leveling until the game would prevent you from leveling any farther, Ever the best monsters would be easiest for you.
Will do!the antithesis said:Can you name some of these newer games?
I am attempting to dissect what leveling up entails, how it works and why people find them engaging. To respond to questions to that effect with "because it's fun" offers no insight or understanding and tells us nothing about leveling up and what makes them compelling. It is a shallow answer that is not very helpful.Jenova65 said:..., a game only needs to be fun, that isn't shallow it is a simple thing because that is all it needs to be.
That ends the conversation right there, doesn't it?I have a real life outside of games, we don't need to over think this.
Well once you hit the level cap it should get funner right? Such as in WoW. No level cap would be bad since it would only be good for those people who have time to play the game all day. So it would only reward you if you play more. Thats not what games should be. Whether you can only play 20 min a week or 20 hours you should be able to be the same level of skill as everyone else.Orcus_35 said:I've thought about it as everybody surely, but isn't this level limit on many games (mostly console games) really annoying? like if the developers did it on purpose so that you have a limited amount of fun; (which i found it restrictive and punitive somehow...)
so answer the poll and if you have something to add (an idea, or if you think i'm wrong...)
ps: have a nice day/night.
WoW is just 1 example, there are plenty other rpg's that aren't massive, and others that are only on singleplayer...jebus4you said:Well once you hit the level cap it should get funner right? Such as in WoW. No level cap would be bad since it would only be good for those people who have time to play the game all day. So it would only reward you if you play more. Thats not what games should be. Whether you can only play 20 min a week or 20 hours you should be able to be the same level of skill as everyone else.Orcus_35 said:I've thought about it as everybody surely, but isn't this level limit on many games (mostly console games) really annoying? like if the developers did it on purpose so that you have a limited amount of fun; (which i found it restrictive and punitive somehow...)
so answer the poll and if you have something to add (an idea, or if you think i'm wrong...)
ps: have a nice day/night.
There is no need to be sarcastically polite! You asked me a question, I answered (from my point of view) I am not looking for philosophy in levelling up, OK? Some people enjoy it some don't, it isn't complicated it is like trying to work out why a lot of women prefer doing cross stitch and watching soppy romantic films, cross stitch makes me want to tear my hair out at the roots, I can't define for you why it does, it just presses my buttons, not in a good way.the antithesis said:I am attempting to dissect what leveling up entails, how it works and why people find them engaging. To respond to questions to that effect with "because it's fun" offers no insight or understanding and tells us nothing about leveling up and what makes them compelling. It is a shallow answer that is not very helpful.Jenova65 said:..., a game only needs to be fun, that isn't shallow it is a simple thing because that is all it needs to be.
That ends the conversation right there, doesn't it?I have a real life outside of games, we don't need to over think this.
Thank you for your time and consideration.
To beat the game yes, but to kill all the secret bosses? Sorry, but my FF raping father still hasn't taken out Emerald Weapon (altough he has beaten every other ridicu-enemy from FF7 to FF12 excluding 11. Oh and I remember the days when RPG's were on paper and happily continue the tradition. I'm actually getting Serenity RPG game going. Due to the immense freedom compared to AD&D its actually quite hard to write for.manaman said:Most of the time the level cap is far beyond what you need to beat the game. Like Final Fantasy games, usually cap at 100, when you need around 50-60 to beat the game.
I don't really see a problem with this.
True dat, quite often the gear your getting gives better bonuses then the actual level, thats why weapons have level caps.muffincakes said:I hate to throw in a bit of thought here, but if I recall, most RPG's don't allow you to level as a naked fist fighter. Part of these games battle requirements is earning better gear, typically found as monster drops. Most characters don't do so well with a wooden sword and cloth armor(if they are warriors), so it is important to level your equipment along with your character levels.the antithesis said:That kind of defeats the purpose of leveling up, doesn't it? What is the point of leveling up if the obstacles level up with you?tharwen said:Unless the monsters became proportionally harder to defeat, which I think most games without a level cap do.101194 said:IF there was no level cap, Then you'd continue leveling until the game would prevent you from leveling any farther, Ever the best monsters would be easiest for you.
Now if you haven't gotten the point yet, it is that when RPG's have level-scaling enemies, they actually do get harder, because their equipment improves with them but, their equipment still has its own cap, so even with scaling enemies, your equipment can still be much greater than theirs, thereby giving you your god-like powers anyway. To sum it all up: The purpose of leveling is to be able to get better equipment, not to get inhuman base stats. It is the equipment that gives you power instead of your character level.
i think youll find blizz did that befor them with WoW.mrbones228 said:What fallout3 has done works. If you raise the level cap with each dlc, start off with a cap of say 50 then 60 70 80 90 100 when the DLCs come out.
Considering AGAIN I was talking about the south park warcraft episode that was ABOUT a player that was so strong the GMs couldn't kill it... it has relevance...Angerwing said:It's funny that you call me Captain Obvious, when you said that "GM's can kill people." That was completely irrelevant to the point he was making.vikeif said:I know what he meant, captain obvious. But, they do that in some MMOs that don't have the level limit to seriously level the lifeless tard's E-peen.Angerwing said:He means so you won't have the one person with no life dominating everyone without being able to be beaten. If GM's deleted characters for being too good... I don't even know what would happen. I don't think any MMO is retarded enough to try it.vikeif said:Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.Hannan4mitch said:For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Secondly, my comment was more geared about the show in reference where it depicted the Blizzard staff and GM's and total pussies.(which a mused me to no end.)But considering the ".killallplayers" command being a GM toy, I doubt I'd ever see a GM with a tiny in game internet cock.
I want waffles...